| | |
| | | import {OrbitControls} from './lib/OrbitControls.js'; |
| | | import { PointerLockControls } from './lib/PointerLockControls.js'; |
| | | import Stats from './lib/stats.module.js'; |
| | | import {MTLLoader} from './lib/MTLLoader.js'; |
| | | import {OBJLoader} from './lib/OBJLoader.js'; |
| | | import {StoreShelf} from './object/StoreShelf.js'; |
| | | import {StoreCrn} from './object/StoreCrn.js'; |
| | | import { Sky } from './object/Sky.js'; |
| | | |
| | | |
| | | var APP = { |
| | | |
| | |
| | | this.stats = null; |
| | | this.goodTypes=[];//存储所有的库位类型 |
| | | this.crnTasks = [];// 堆垛机列表 |
| | | this.time = 0;//标记堆垛机运行的时间 |
| | | this.progress = 0; |
| | | this.moveForward = false;//是否向前运行 |
| | | this.moveBackward = false;//是否向后运行 |
| | | this.moveLeft = false;//是否向左运行 |
| | | this.moveRight = false;//是否向右运行 |
| | | this.canJump = false;//是否可以跳 |
| | | this.velocity = new THREE.Vector3(); |
| | | this.direction = new THREE.Vector3(); |
| | | this.raycaster = null; |
| | | this.prevTime = performance.now();//上一次render的时间 |
| | | |
| | | this.start = function () { |
| | | this.initMain(); |
| | |
| | | this.initStats(); |
| | | this.initLight(); |
| | | this.initReSize(this); |
| | | this.initPointLockControl(this); |
| | | this.initFloor(); |
| | | this.initModel(); |
| | | this.initStoreObjects(this); |
| | |
| | | requestAnimationFrame(this.animate.bind(this)); |
| | | this.stats.begin(); |
| | | this.renderer.render(this.scene, this.camera); |
| | | this.firstPersonMove(); |
| | | this.stats.end(); |
| | | this.queryCrn(); |
| | | this.crnMove(); |
| | |
| | | this.renderer = new THREE.WebGLRenderer(); |
| | | |
| | | // this.renderer.outputEncoding = THREE.sRGBEncoding; |
| | | // this.renderer.toneMapping = THREE.ACESFilmicToneMapping; |
| | | // this.renderer.toneMappingExposure = 0.5; |
| | | |
| | | // this.renderer.outputEncoding = THREE.sRGBEncoding; |
| | | // this.renderer.shadowMap.enabled = true; |
| | | // this.renderer.toneMapping = THREE.ReinhardToneMapping; |
| | | // |
| | |
| | | this.renderer.setSize( window.innerWidth, window.innerHeight ); |
| | | this.dom = document.getElementById("container"); |
| | | this.dom.appendChild( this.renderer.domElement ); |
| | | |
| | | |
| | | } |
| | | this.initLight = function () { |
| | | |
| | |
| | | // this.dom.appendChild( this.stats.dom ); |
| | | } |
| | | this.initBackground = function () { |
| | | const cubeTextureLoader = new THREE.CubeTextureLoader(); |
| | | cubeTextureLoader.setPath( '../static/img/skybox/' ); |
| | | this.scene.background = cubeTextureLoader.load([ |
| | | "px.jpg", "nx.jpg", |
| | | "py.jpg", "ny.jpg", |
| | | "pz.jpg", "nz.jpg" |
| | | ]); |
| | | // this.scene.background = new THREE.Color( 0xf0f0f0 ); |
| | | // const cubeTextureLoader = new THREE.CubeTextureLoader(); |
| | | // cubeTextureLoader.setPath( '../static/img/skybox/' ); |
| | | // this.scene.background = cubeTextureLoader.load([ |
| | | // "px.jpg", "nx.jpg", |
| | | // "py.jpg", "ny.jpg", |
| | | // "pz.jpg", "nz.jpg" |
| | | // ]); |
| | | this.scene.background = new THREE.Color( 0xf0f0f0 ); |
| | | |
| | | // 太阳 |
| | | // let sky = new Sky(); |
| | | // sky.scale.setScalar( 450000 ); |
| | | // this.addObject( sky ); |
| | | // let sun = new THREE.Vector3(); |
| | | // const effectController = { |
| | | // turbidity: 10, |
| | | // rayleigh: 3, |
| | | // mieCoefficient: 0.005, |
| | | // mieDirectionalG: 0.7, |
| | | // elevation: 2, |
| | | // azimuth: 180, |
| | | // exposure: this.renderer.toneMappingExposure |
| | | // }; |
| | | // const uniforms = sky.material.uniforms; |
| | | // uniforms[ 'turbidity' ].value = effectController.turbidity; |
| | | // uniforms[ 'rayleigh' ].value = effectController.rayleigh; |
| | | // uniforms[ 'mieCoefficient' ].value = effectController.mieCoefficient; |
| | | // uniforms[ 'mieDirectionalG' ].value = effectController.mieDirectionalG; |
| | | // const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation ); |
| | | // const theta = THREE.MathUtils.degToRad( effectController.azimuth ); |
| | | // sun.setFromSphericalCoords( 1, phi, theta ); |
| | | // uniforms[ 'sunPosition' ].value.copy( sun ); |
| | | } |
| | | this.initReSize = function(object){ |
| | | window.addEventListener('resize', function () { |
| | |
| | | object.camera.updateProjectionMatrix(); |
| | | object.renderer.setSize(window.innerWidth, window.innerHeight); |
| | | }, false); |
| | | } |
| | | this.initPointLockControl = function(object){ |
| | | this.controls = new PointerLockControls( this.camera, document.body ); |
| | | this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 ); |
| | | |
| | | const onKeyDown = function ( event ) { |
| | | switch ( event.code ) { |
| | | case 'ArrowUp': |
| | | case 'KeyW': |
| | | object.moveForward = true; |
| | | break; |
| | | case 'ArrowLeft': |
| | | case 'KeyA': |
| | | object.moveLeft = true; |
| | | break; |
| | | case 'ArrowDown': |
| | | case 'KeyS': |
| | | object.moveBackward = true; |
| | | break; |
| | | case 'ArrowRight': |
| | | case 'KeyD': |
| | | object.moveRight = true; |
| | | break; |
| | | case 'Space': |
| | | if ( object.canJump === true ) { |
| | | object.velocity.y += 350; |
| | | } |
| | | object.canJump = false; |
| | | break; |
| | | } |
| | | }; |
| | | |
| | | const onKeyUp = function ( event ) { |
| | | switch ( event.code ) { |
| | | case 'ArrowUp': |
| | | case 'KeyW': |
| | | object.moveForward = false; |
| | | break; |
| | | case 'ArrowLeft': |
| | | case 'KeyA': |
| | | object.moveLeft = false; |
| | | break; |
| | | case 'ArrowDown': |
| | | case 'KeyS': |
| | | object.moveBackward = false; |
| | | break; |
| | | case 'ArrowRight': |
| | | case 'KeyD': |
| | | object.moveRight = false; |
| | | break; |
| | | } |
| | | }; |
| | | |
| | | document.addEventListener( 'keydown', onKeyDown ); |
| | | document.addEventListener( 'keyup', onKeyUp ); |
| | | |
| | | this.addObject( this.controls.getObject() ); |
| | | } |
| | | this.firstPersonMove=function(){ |
| | | const time = performance.now(); |
| | | if ( this.controls.isLocked === true ) { |
| | | this.raycaster.ray.origin.copy( this.controls.getObject().position ); |
| | | this.raycaster.ray.origin.y -= 10; |
| | | const intersections = this.raycaster.intersectObjects( this.objects, false ); |
| | | const onObject = intersections.length > 0; |
| | | const delta = ( time - this.prevTime ) / 1000; |
| | | this.velocity.x -= this.velocity.x * 10.0 * delta; |
| | | this.velocity.z -= this.velocity.z * 10.0 * delta; |
| | | this.velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass |
| | | this.direction.z = Number( this.moveForward ) - Number( this.moveBackward ); |
| | | this.direction.x = Number( this.moveRight ) - Number( this.moveLeft ); |
| | | this.direction.normalize(); // this ensures consistent movements in all directions |
| | | if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 400.0 * delta; |
| | | if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 400.0 * delta; |
| | | if ( onObject === true ) { |
| | | this.velocity.y = Math.max( 0, this.velocity.y ); |
| | | this.canJump = true; |
| | | } |
| | | this.controls.moveRight( - this.velocity.x * delta ); |
| | | this.controls.moveForward( - this.velocity.z * delta ); |
| | | this.controls.getObject().position.y += ( this.velocity.y * delta ); // new behavior |
| | | if ( this.controls.getObject().position.y < 10 ) { |
| | | this.velocity.y = 0; |
| | | this.controls.getObject().position.y = 10; |
| | | this.canJump = true; |
| | | } |
| | | } |
| | | this.prevTime = time; |
| | | } |
| | | this.lockControl = function () { |
| | | this.camera.position.y = 100; |
| | | this.camera.lookAt(0,100,0); |
| | | this.controls.getObject().position.x =0; |
| | | this.controls.getObject().position.y =100; |
| | | this.controls.getObject().position.z =580; |
| | | this.controls.lock(); |
| | | } |
| | | this.removeObject = function (nameorid) { |
| | | for (let i = 0; i < this.objects.length; i++) { |
| | |
| | | // that.addObject( object ); |
| | | // }, null, null ); |
| | | // }); |
| | | } |
| | | this.initModelMove = function () { |
| | | console.log(this.crnTasks) |
| | | // for (var wrkMast of this.wrkTasks) { |
| | | // this.crnBody = getArrVal(this.objects, "name", wrkMast.crnNo + "-body"); |
| | | // // 取货点定位 |
| | | // let sourceLocPosition = getBinPosition(wrkMast.sourceLocNo); |
| | | // let points = [new THREE.Vector3(this.crnBody.position.x, this.crnBody.position.y, this.crnBody.position.z), sourceLocPosition]; |
| | | // this.curve = new Route(points); |
| | | // } |
| | | |
| | | } |
| | | this.crnMove = function (object) { |
| | | for (let crnTask of this.crnTasks) { |