#
luxiaotao1123
2021-12-18 3b06e28a50df252b22890aebd706fa0b61b3c74c
static/js/app.js
@@ -52,8 +52,8 @@
         requestAnimationFrame(this.animate.bind(this));
         this.stats.begin();
         this.renderer.render(this.scene, this.camera);
         this.stats.end();
         this.firstPersonMove();
         this.stats.end();
         this.queryCrn();
         this.crnMove();
      }
@@ -211,7 +211,9 @@
                  object.moveRight = true;
                  break;
               case 'Space':
                  if ( object.canJump === true ) object.velocity.y += 350;
                  if ( object.canJump === true )  {
                     object.velocity.y += 350;
                  }
                  object.canJump = false;
                  break;
            }
@@ -241,55 +243,38 @@
         document.addEventListener( 'keydown', onKeyDown );
         document.addEventListener( 'keyup', onKeyUp );
         this.addObject( this.controls.getObject() );
      }
      this.firstPersonMove=function(){
         const time = performance.now();
         if ( this.controls.isLocked === true ) {
            this.raycaster.ray.origin.copy( this.controls.getObject().position );
            this.raycaster.ray.origin.y -= 10;
            const intersections = this.raycaster.intersectObjects( this.objects, false );
            const onObject = intersections.length > 0;
            var time = performance.now();
            const delta = ( time - this.prevTime ) / 1000;
            this.velocity.x -= this.velocity.x * 10.0 * delta;
            this.velocity.z -= this.velocity.z * 10.0 * delta;
            this.velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
            this.direction.z = Number( this.moveForward ) - Number( this.moveBackward );
            this.direction.x = Number( this.moveRight ) - Number( this.moveLeft );
            this.direction.normalize(); // this ensures consistent movements in all directions
            if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 400.0 * delta;
            if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 400.0 * delta;
            if ( onObject === true ) {
               this.velocity.y = Math.max( 0, this.velocity.y );
               this.canJump = true;
            }
            this.controls.moveRight( - this.velocity.x * delta );
            this.controls.moveForward( - this.velocity.z * delta );
            this.controls.getObject().position.y += ( this.velocity.y * delta ); // new behavior
            if ( this.controls.getObject().position.y < 10 ) {
               this.velocity.y = 0;
               this.controls.getObject().position.y = 10;
               this.canJump = true;
            }
            this.prevTime = time;
         }
         this.prevTime = time;
      }
      this.lockControl = function () {
         this.camera.position.y = 100;