|  |  | 
 |  |  |     this.crnForkWidth = option.crnFork.width||20;//库位宽 | 
 |  |  |     this.crnForkHeight = option.crnFork.height||30;//库位高 | 
 |  |  |  | 
 |  |  |     // 立柱 | 
 |  |  |     // var a = new THREE.Mesh(new THREE.BoxBufferGeometry(this.crnBodyLength, this.crnBodyHeight, this.crnBodyWidth), new THREE.MeshBasicMaterial({ | 
 |  |  |     //     color: 0xff0000, | 
 |  |  |     //     transparent: true, | 
 |  |  |     //     opacity: .3 | 
 |  |  |     // })) | 
 |  |  |     // a.name = option.crnNo + "-body"; | 
 |  |  |     // a.position.x = option.crnBody.position.x; | 
 |  |  |     // a.position.y = option.crnBody.position.y + this.crnBodyHeight/2; | 
 |  |  |     // a.position.z = option.crnBody.position.z - this.crnBodyWidth/2; | 
 |  |  |     // object.addObject(a); | 
 |  |  |     // 载货台 | 
 |  |  |     // var b = new THREE.Mesh(new THREE.BoxBufferGeometry(this.crnLoadLength, this.crnLoadHeight, this.crnLoadWidth), new THREE.MeshBasicMaterial({ | 
 |  |  |     //     color: 0x00ff00, | 
 |  |  |     //     transparent: true, | 
 |  |  |     //     opacity: .5 | 
 |  |  |     // })) | 
 |  |  |     // b.name = option.crnNo + "-load"; | 
 |  |  |     // b.position.x = option.crnLoad.position.x; | 
 |  |  |     // b.position.y = option.crnLoad.position.y + this.crnLoadHeight/2; | 
 |  |  |     // b.position.z = option.crnLoad.position.z - this.crnLoadWidth/2 + 5; | 
 |  |  |     // object.addObject(b); | 
 |  |  |     // 叉牙 | 
 |  |  |     // var c = new THREE.Mesh(new THREE.BoxBufferGeometry(this.crnForkLength, this.crnForkWidth, this.crnForkHeight), new THREE.MeshBasicMaterial({ | 
 |  |  |     //     color: 0xff00ff, | 
 |  |  |     //     transparent: true, | 
 |  |  |     //     opacity: 1 | 
 |  |  |     // })) | 
 |  |  |     // c.name = option.crnNo + "-fork"; | 
 |  |  |     // c.position.x = option.crnFork.position.x; | 
 |  |  |     // c.position.y = option.crnFork.position.y + this.crnLoadHeight/2; | 
 |  |  |     // c.position.z = option.crnFork.position.z - this.crnLoadWidth/2; | 
 |  |  |     // object.addObject(c); | 
 |  |  |  | 
 |  |  |  | 
 |  |  |     const manager = new THREE.LoadingManager(); | 
 |  |  |     new MTLLoader(manager) | 
 |  |  |         .setPath( '../static/model/obj/' ) | 
 |  |  | 
 |  |  |                 .setPath( '../static/model/obj/' ) | 
 |  |  |                 .load( '堆垛机本体.obj', function ( obj ) { | 
 |  |  |                     obj.traverse (function (child) { | 
 |  |  |                         child.castShadow = true; | 
 |  |  |                         // child.receiveShadow = true; | 
 |  |  |                         if (child instanceof THREE.Mesh) { | 
 |  |  |                             child.material = new THREE.MeshLambertMaterial({ | 
 |  |  |                                 color: 0xCD6839 | 
 |  |  | 
 |  |  |                 .load( '载货台.obj', function ( obj ) { | 
 |  |  |                     obj.traverse (function (child) { | 
 |  |  |                         if (child instanceof THREE.Mesh) { | 
 |  |  |                             child.castShadow = true; | 
 |  |  |                             // child.receiveShadow = true; | 
 |  |  |                             child.material = new THREE.MeshLambertMaterial({ | 
 |  |  |                                 color: 0xD2691E | 
 |  |  |                             }); | 
 |  |  | 
 |  |  |                 .load( '货叉.obj', function ( obj ) { | 
 |  |  |                     obj.traverse (function (child) { | 
 |  |  |                         if (child instanceof THREE.Mesh) { | 
 |  |  |                             child.castShadow = true; | 
 |  |  |                             // child.receiveShadow = true; | 
 |  |  |                             child.material = new THREE.MeshLambertMaterial({ | 
 |  |  |                                 color: 0x363636 | 
 |  |  |                             }); |