#
luxiaotao1123
2022-01-03 2b614e6d62537a09cf51654c80f0f08dc14ee1ad
static/js/app.js
@@ -11,7 +11,6 @@
import {StoreShelf} from './object/StoreShelf.js';
import {StoreCrn} from './object/StoreCrn.js';
import {StoreConvey} from './object/StoreConvey.js';
import { Sky } from './object/Sky.js';
@@ -109,19 +108,6 @@
         ambient.position.set(0, 0, 0);
         this.addObject(ambient);
         // 添加平行光,平行光类似于太阳光
         // let directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);//模拟远处类似太阳的光源
         // directionalLight.position.set(0, 200, 0);
         // this.addObject(directionalLight);
         // //设置点光源
         // let pointLight1 = new THREE.PointLight(0xffffff, 0.3);
         // pointLight1.position.set(-500, 200, 0);
         // this.addObject(pointLight1);
         // let pointLight2 = new THREE.PointLight(0xffffff, 0.3);
         // pointLight2.position.set(500, 200, 0);
         // this.addObject(pointLight2);
         // 阴影聚光灯
         let pointLight = new THREE.SpotLight(0xFFFAFA,1);
         pointLight.position.set(0, 1500, 2500);
@@ -161,29 +147,6 @@
               "pz.jpg", "nz.jpg"
            ]);
         }
         // 太阳
         // let sky = new Sky();
         // sky.scale.setScalar( 450000 );
         // this.addObject( sky );
         // let sun = new THREE.Vector3();
         // const effectController = {
         //    turbidity: 10,
         //    rayleigh: 3,
         //    mieCoefficient: 0.005,
         //    mieDirectionalG: 0.7,
         //    elevation: 2,
         //    azimuth: 180,
         //    exposure: this.renderer.toneMappingExposure
         // };
         // const uniforms = sky.material.uniforms;
         // uniforms[ 'turbidity' ].value = effectController.turbidity;
         // uniforms[ 'rayleigh' ].value = effectController.rayleigh;
         // uniforms[ 'mieCoefficient' ].value = effectController.mieCoefficient;
         // uniforms[ 'mieDirectionalG' ].value = effectController.mieDirectionalG;
         // const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation );
         // const theta = THREE.MathUtils.degToRad( effectController.azimuth );
         // sun.setFromSphericalCoords( 1, phi, theta );
         // uniforms[ 'sunPosition' ].value.copy( sun );
      }
      this.initReSize = function(object){
         window.addEventListener('resize', function () {