| | |
| | | import * as BufferGeometryUtils from '../utils/BufferGeometryUtils.js'; |
| | | |
| | | function StoreShelf(option) { |
| | | this.binLength = option.BinLength||50;//库位长度 |
| | | this.binWidth = option.BinWidth||50;//库位宽 |
| | | this.binHeight = option.BinHeight||50;//库位高 |
| | | this.binXNum = option.BinXNum||1;//库位X轴方向库位数量 |
| | | this.binZNum = option.BinZNum||10;//库位Z轴方向库位数量 |
| | | this.binYNum = option.BinYNum||10;//库位Y轴库位数量 |
| | | this.bottomHight = option.BottomHeight||20;//底层高度,底层 |
| | | this.positionX = option.Position.X||0;//库位位置 |
| | | this.positionY = option.Position.Y||0;//库位位置 |
| | | this.positionZ = option.Position.Z||0;//库位位置 |
| | | this.binLength = option.binLength||50;//库位长度 |
| | | this.binWidth = option.binWidth||50;//库位宽 |
| | | this.binHeight = option.binHeight||50;//库位高 |
| | | this.binXNum = option.binXNum||1;//库位X轴方向库位数量 |
| | | this.binZNum = option.binZNum||10;//库位Z轴方向库位数量 |
| | | this.binYNum = option.binYNum||10;//库位Y轴库位数量 |
| | | this.bottomHight = option.bottomHeight||20;//底层高度,底层 |
| | | this.positionX = option.position.x||0;//库位位置 |
| | | this.positionY = option.position.y||0;//库位位置 |
| | | this.positionZ = option.position.z||0;//库位位置 |
| | | this.rackLengh = 3;//支架的长度,默认设动为3 |
| | | this.rackWidth = 3;//支架的宽度,默认设定为3 |
| | | this.intervalRackNum=2;//间隔多少库位有一个主支架 |
| | | this.mesh = null; |
| | | |
| | | // let binHolderPlane=new THREE.BoxGeometry(this.binLength,2,this.binWidth);//定义一个跟库位长宽相同的几何体,作为托盘 |
| | | // 材质 |
| | | let shelfMat = new THREE.MeshPhysicalMaterial({ |
| | | color: 0x175EC0, |
| | | transparent: false, |
| | | opacity: 0.7 |
| | | }); |
| | | |
| | | //定义支架和托盘的材质 |
| | | let shlefMat = new THREE.MeshPhysicalMaterial({ |
| | | color:0xff0000, |
| | | // 材质像金属的程度. 非金属材料,如木材或石材,使用0.0,金属使用1.0,中间没有(通常). |
| | | // 默认 0.5. 0.0到1.0之间的值可用于生锈的金属外观 |
| | | metalness: 1.0, |
| | | // 材料的粗糙程度. 0.0表示平滑的镜面反射,1.0表示完全漫反射. 默认 0.5 |
| | | roughness: 0.6, |
| | | // 设置环境贴图 |
| | | // 反射程度, 从 0.0 到1.0.默认0.5. |
| | | // 这模拟了非金属材料的反射率。 当metalness为1.0时无效 |
| | | // reflectivity: 0.5, |
| | | }) |
| | | // 货架总高 |
| | | let shelfHeight=this.bottomHight+(this.binYNum)*this.binHeight; |
| | | // 支架模型 + 材质 |
| | | let rackBoxGeometry=new THREE.BoxGeometry(this.rackLengh,shelfHeight,this.rackWidth); |
| | | // 托板模型 + 材质 |
| | | let planeBoxGeometry = new THREE.BoxGeometry(this.binLength, 2, this.binWidth+this.rackWidth); // 覆盖多一根支架宽度 |
| | | let planeRackBoxGeometry = new THREE.BoxGeometry(3, 2, this.binWidth+this.rackWidth); |
| | | |
| | | let group = new THREE.Group();//定义一个组合体 |
| | | //合并模型,则使用merge方法合并 |
| | | let combineGeometry = new THREE.BufferGeometry(); |
| | | /* |
| | | 支架的高=最底层的高度+(库位数-1)*库位的高度 |
| | | */ |
| | | let shelfHeight=this.bottomHight+(this.binYNum-1)*this.binHeight; |
| | | /* |
| | | 支架的宽=库位数乘以库位的宽度 |
| | | */ |
| | | let shelfWidth=this.binZNum*this.binWidth; |
| | | let rackBoxGeometry=new THREE.BoxGeometry(this.rackLengh,shelfHeight,this.rackWidth);//定义一个支架网格 |
| | | let rackObject=new THREE.Mesh( rackBoxGeometry, shlefMat, 0 ); |
| | | // Y轴定位 |
| | | let positionY = this.positionY + shelfHeight / 2; |
| | | |
| | | let plane = new THREE.BoxGeometry(this.binLength, 2, this.binWidth); |
| | | let holderObject = new THREE.Mesh(plane, shlefMat,0); |
| | | //左侧支架柱的X轴定位 |
| | | let leftPositionX=this.positionX-this.binLength/2; |
| | | //右侧支架柱的X轴定位 |
| | | let rightPositionX=this.positionX+this.binLength/2 - this.rackLengh; // 缩进支架长度 |
| | | |
| | | let leftPositionX=this.positionX-this.binLength/2+this.rackLengh/2;//左侧支架柱的X轴条码 |
| | | let rightPositionX=this.positionX+this.binLength/2-this.rackLengh/2;//右侧支架柱的X轴条码 |
| | | let geometries = []; |
| | | let transform = new THREE.Object3D(); |
| | | // 初始化支架模型 |
| | | for(let i=0;i<=this.binZNum;i++) { |
| | | let positionZ = - ( this.positionZ + i*this.binWidth ); |
| | | // ----- |
| | | let leftClone = rackBoxGeometry.clone(); |
| | | transform.position.set(leftPositionX,positionY,positionZ); |
| | | transform.updateMatrix(); |
| | | leftClone.applyMatrix4(transform.matrix); |
| | | geometries.push(leftClone); |
| | | |
| | | let rightClone = rackBoxGeometry.clone(); |
| | | transform.position.set(rightPositionX,positionY,positionZ); |
| | | transform.updateMatrix(); |
| | | rightClone.applyMatrix4(transform.matrix); |
| | | geometries.push(rightClone); |
| | | } |
| | | // 初始化托板模型 |
| | | for(let i = 0;i < this.binZNum;i++) { |
| | | for (let j = 0;j <= this.binYNum;j++) { |
| | | if (j !== this.binYNum) { |
| | | let leftClone = planeRackBoxGeometry.clone(); |
| | | let positionY = this.positionY + this.bottomHight + j*this.binHeight + 1; |
| | | let positionZ = - ( this.positionZ + i * this.binWidth + this.binWidth/2 ); |
| | | transform.position.set(this.positionX - 16, positionY, positionZ); |
| | | transform.updateMatrix(); |
| | | leftClone.applyMatrix4(transform.matrix); |
| | | geometries.push(leftClone); |
| | | |
| | | let positionY=this.positionY-this.binHeight/2;//支架柱的Y轴坐标 |
| | | |
| | | for(let i=0;i<this.binZNum+this.intervalRackNum;i++) { |
| | | let isRack=i%this.intervalRackNum; |
| | | if(isRack===0) { |
| | | let PositionZ=this.positionZ-shelfWidth/2+i*this.binWidth+this.rackWidth/2; |
| | | if(i>=this.binZNum) { |
| | | PositionZ=PositionZ-this.rackWidth; |
| | | let rightClone = planeRackBoxGeometry.clone(); |
| | | positionY = this.positionY + this.bottomHight + j*this.binHeight + 1; |
| | | positionZ = - ( this.positionZ + i * this.binWidth + this.binWidth/2 ); |
| | | transform.position.set(this.positionX + 13, positionY, positionZ); |
| | | transform.updateMatrix(); |
| | | rightClone.applyMatrix4(transform.matrix); |
| | | geometries.push(rightClone); |
| | | } else { |
| | | let clone = planeBoxGeometry.clone(); |
| | | let positionY= this.positionY + this.bottomHight + j*this.binHeight + 1; |
| | | let positionZ= - ( this.positionZ + i * this.binWidth + this.binWidth/2 ); |
| | | transform.position.set(this.positionX-this.rackLengh/2,positionY,positionZ); |
| | | transform.updateMatrix(); |
| | | clone.applyMatrix4(transform.matrix); |
| | | geometries.push(clone); |
| | | } |
| | | |
| | | let leftRack=rackObject.clone(); |
| | | group.add(leftRack); |
| | | leftRack.position.set(leftPositionX,positionY,PositionZ); |
| | | leftRack.updateMatrix(); |
| | | combineGeometry.merge(leftRack.geometry, leftRack.matrix); |
| | | let rightRack=rackObject.clone(); |
| | | group.add(rightRack); |
| | | rightRack.position.set(rightPositionX,positionY,PositionZ); |
| | | rightRack.updateMatrix(); |
| | | combineGeometry.merge(rightRack.geometry, rightRack.matrix); |
| | | } |
| | | } |
| | | //创建托板 |
| | | for(let i=0;i<this.binZNum;i++) { |
| | | for (let j = 0; j < this.binYNum; j++) { |
| | | |
| | | let positionY=this.positionY-this.binHeight/2-shelfHeight/2+this.bottomHight+j*this.binHeight; |
| | | let positionZ=this.positionZ-shelfWidth/2+this.binWidth/2 + i * this.binWidth |
| | | let holderObj= holderObject.clone(); |
| | | group.add(holderObj); |
| | | holderObj.position.set(this.positionX,positionY,positionZ); |
| | | holderObj.updateMatrix(); |
| | | combineGeometry.merge(holderObj.geometry, holderObj.matrix); |
| | | } |
| | | } |
| | | let shelf= new THREE.Mesh(combineGeometry, shlefMat); |
| | | shelf.uuid=option.No; |
| | | shelf.name=option.Name; |
| | | shelf.type="StoreShelf"; |
| | | return group; |
| | | let mergedGeometry = BufferGeometryUtils.mergeBufferGeometries(geometries); |
| | | let mesh = new THREE.Mesh(mergedGeometry, shelfMat); |
| | | mesh.castShadow = true; |
| | | this.mesh = mesh; |
| | | return this; |
| | | } |
| | | |
| | | export {StoreShelf} |