#
luxiaotao1123
2021-12-18 142327d5f901db7737e9c14038be526a16d0b331
static/js/app.js
@@ -1,10 +1,12 @@
import {OrbitControls} from './lib/OrbitControls.js';
import { PointerLockControls } from './lib/PointerLockControls.js';
import Stats from './lib/stats.module.js';
import {MTLLoader} from './lib/MTLLoader.js';
import {OBJLoader} from './lib/OBJLoader.js';
import {StoreShelf} from './object/StoreShelf.js';
import {StoreCrn} from './object/StoreCrn.js';
import { Sky } from './object/Sky.js';
var APP = {
@@ -18,8 +20,15 @@
      this.stats = null;
      this.goodTypes=[];//存储所有的库位类型
      this.crnTasks = [];// 堆垛机列表
      this.time = 0;//标记堆垛机运行的时间
      this.progress = 0;
      this.moveForward = false;//是否向前运行
      this.moveBackward = false;//是否向后运行
      this.moveLeft = false;//是否向左运行
      this.moveRight = false;//是否向右运行
      this.canJump = false;//是否可以跳
      this.velocity = new THREE.Vector3();
      this.direction = new THREE.Vector3();
      this.raycaster = null;
      this.prevTime = performance.now();//上一次render的时间
      this.start = function () {
         this.initMain();
@@ -34,6 +43,7 @@
         this.initStats();
         this.initLight();
         this.initReSize(this);
         this.initPointLockControl(this);
         this.initFloor();
         this.initModel();
         this.initStoreObjects(this);
@@ -43,6 +53,7 @@
         this.stats.begin();
         this.renderer.render(this.scene, this.camera);
         this.stats.end();
         this.firstPersonMove();
         this.queryCrn();
         this.crnMove();
      }
@@ -176,6 +187,117 @@
            object.camera.updateProjectionMatrix();
            object.renderer.setSize(window.innerWidth, window.innerHeight);
         }, false);
      }
      this.initPointLockControl = function(object){
         this.controls = new PointerLockControls( this.camera, document.body );
         this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 );
         const onKeyDown = function ( event ) {
            switch ( event.code ) {
               case 'ArrowUp':
               case 'KeyW':
                  object.moveForward = true;
                  break;
               case 'ArrowLeft':
               case 'KeyA':
                  object.moveLeft = true;
                  break;
               case 'ArrowDown':
               case 'KeyS':
                  object.moveBackward = true;
                  break;
               case 'ArrowRight':
               case 'KeyD':
                  object.moveRight = true;
                  break;
               case 'Space':
                  if ( object.canJump === true ) object.velocity.y += 350;
                  object.canJump = false;
                  break;
            }
         };
         const onKeyUp = function ( event ) {
            switch ( event.code ) {
               case 'ArrowUp':
               case 'KeyW':
                  object.moveForward = false;
                  break;
               case 'ArrowLeft':
               case 'KeyA':
                  object.moveLeft = false;
                  break;
               case 'ArrowDown':
               case 'KeyS':
                  object.moveBackward = false;
                  break;
               case 'ArrowRight':
               case 'KeyD':
                  object.moveRight = false;
                  break;
            }
         };
         document.addEventListener( 'keydown', onKeyDown );
         document.addEventListener( 'keyup', onKeyUp );
         this.addObject( this.controls.getObject() );
      }
      this.firstPersonMove=function(){
         if ( this.controls.isLocked === true ) {
            this.raycaster.ray.origin.copy( this.controls.getObject().position );
            this.raycaster.ray.origin.y -= 10;
            const intersections = this.raycaster.intersectObjects( this.objects, false );
            const onObject = intersections.length > 0;
            var time = performance.now();
            const delta = ( time - this.prevTime ) / 1000;
            this.velocity.x -= this.velocity.x * 10.0 * delta;
            this.velocity.z -= this.velocity.z * 10.0 * delta;
            this.velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
            this.direction.z = Number( this.moveForward ) - Number( this.moveBackward );
            this.direction.x = Number( this.moveRight ) - Number( this.moveLeft );
            this.direction.normalize(); // this ensures consistent movements in all directions
            if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 400.0 * delta;
            if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 400.0 * delta;
            if ( onObject === true ) {
               this.velocity.y = Math.max( 0, this.velocity.y );
               this.canJump = true;
            }
            this.controls.moveRight( - this.velocity.x * delta );
            this.controls.moveForward( - this.velocity.z * delta );
            this.controls.getObject().position.y += ( this.velocity.y * delta ); // new behavior
            if ( this.controls.getObject().position.y < 10 ) {
               this.velocity.y = 0;
               this.controls.getObject().position.y = 10;
               this.canJump = true;
            }
            this.prevTime = time;
         }
      }
      this.lockControl = function () {
         this.camera.position.y = 100;
         this.camera.lookAt(0,100,0);
         this.controls.getObject().position.x =0;
         this.controls.getObject().position.y =100;
         this.controls.getObject().position.z =580;
         this.controls.lock();
      }
      this.removeObject = function (nameorid) {
         for (let i = 0; i < this.objects.length; i++) {
@@ -313,17 +435,6 @@
         //             that.addObject( object );
         //          }, null, null );
         //    });
      }
      this.initModelMove = function () {
         console.log(this.crnTasks)
         // for (var wrkMast of this.wrkTasks) {
         //    this.crnBody = getArrVal(this.objects, "name", wrkMast.crnNo + "-body");
         //    // 取货点定位
         //    let sourceLocPosition = getBinPosition(wrkMast.sourceLocNo);
         //    let points = [new THREE.Vector3(this.crnBody.position.x, this.crnBody.position.y, this.crnBody.position.z), sourceLocPosition];
         //    this.curve = new Route(points);
         // }
      }
      this.crnMove = function (object) {
         for (let crnTask of this.crnTasks) {