|  |  | 
 |  |  |          this.initLight(); | 
 |  |  |          this.initFloor(); | 
 |  |  |          this.initModel(); | 
 |  |  |          // 取数据 | 
 |  |  |          this.initStoreData(); | 
 |  |  |          this.initModel0(); | 
 |  |  |          this.initStoreObjects(this); | 
 |  |  |       } | 
 |  |  |       this.animate = function () { | 
 |  |  |          requestAnimationFrame(this.animate.bind(this)); | 
 |  |  |          this.stats.begin(); | 
 |  |  |          this.renderer.render(this.scene, this.camera); | 
 |  |  |          this.stats.end(); | 
 |  |  |          this.initStoreObjects(this); | 
 |  |  |          this.modelMove(); | 
 |  |  |       } | 
 |  |  |       this.initScene = function () { | 
 |  |  | 
 |  |  |          // this.camera.position.z = 600; | 
 |  |  |          // //相机的朝向 | 
 |  |  |          // this.camera.lookAt(0, 0, 0); | 
 |  |  |          this.camera.position.set( - 550, 670, 950 ); | 
 |  |  |          this.camera.position.set( - 350, 1070, 1550 ); | 
 |  |  |          this.camera.lookAt( this.scene.position ); | 
 |  |  |          //将相机放到场景中 | 
 |  |  |          this.scene.add(this.camera); | 
 |  |  | 
 |  |  |          this.dom.appendChild( this.renderer.domElement ); | 
 |  |  |       } | 
 |  |  |       this.initLight = function () { | 
 |  |  |  | 
 |  |  |          //首先添加个环境光 | 
 |  |  |          let ambient = new THREE.AmbientLight(0xffffff, 1); //AmbientLight,影响整个场景的光源 | 
 |  |  |          ambient.position.set(0, 0, 0); | 
 |  |  |          this.addObject(ambient); | 
 |  |  |          //添加平行光,平行光类似于太阳光 | 
 |  |  |          let directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);//模拟远处类似太阳的光源 | 
 |  |  |          directionalLight.position.set(0, 200, 0); | 
 |  |  |          this.addObject(directionalLight); | 
 |  |  |          //设置点光源 | 
 |  |  |          let pointLight1 = new THREE.PointLight(0xffffff, 0.3); | 
 |  |  |          pointLight1.position.set(-500, 200, 0); | 
 |  |  |          this.addObject(pointLight1); | 
 |  |  |          let pointLight2 = new THREE.PointLight(0xffffff, 0.3); | 
 |  |  |          pointLight2.position.set(500, 200, 0); | 
 |  |  |          this.addObject(pointLight2); | 
 |  |  |  | 
 |  |  |          // --- | 
 |  |  |          var bulbLight = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); | 
 |  |  |          bulbLight.position.set( 600, 600, 500 ); | 
 |  |  |          bulbLight.castShadow = true; | 
 |  |  |          bulbLight.power = 100; | 
 |  |  |          this.addObject(bulbLight); | 
 |  |  |          // var bulbLight = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); | 
 |  |  |          // bulbLight.position.set( 600, 600, 500 ); | 
 |  |  |          // bulbLight.castShadow = true; | 
 |  |  |          // bulbLight.power = 100; | 
 |  |  |          // this.addObject(bulbLight); | 
 |  |  |          // --- | 
 |  |  |          // var bulbLight1 = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); | 
 |  |  |          // bulbLight1.position.set( -600, 600, 500 ); | 
 |  |  | 
 |  |  |          // hemiLight.intensity = 0.0001; | 
 |  |  |          // this.addObject(hemiLight); | 
 |  |  |  | 
 |  |  |          const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 ); | 
 |  |  |          this.addObject( ambientLight ); | 
 |  |  |  | 
 |  |  |          const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 ); | 
 |  |  |          directionalLight.position.set( - 1, 1, 1 ); | 
 |  |  |          this.addObject( directionalLight ); | 
 |  |  |          // const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 ); | 
 |  |  |          // this.addObject( ambientLight ); | 
 |  |  |          // | 
 |  |  |          // const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 ); | 
 |  |  |          // directionalLight.position.set( - 1, 1, 1 ); | 
 |  |  |          // this.addObject( directionalLight ); | 
 |  |  |       } | 
 |  |  |       this.initOrbitControl = function () { | 
 |  |  |          this.orbitControl = new OrbitControls(this.camera, this.renderer.domElement); | 
 |  |  | 
 |  |  |       } | 
 |  |  |       this.initStats = function () { | 
 |  |  |          this.stats = new Stats(); | 
 |  |  |          this.dom.appendChild( this.stats.dom ); | 
 |  |  |          // this.dom.appendChild( this.stats.dom ); | 
 |  |  |       } | 
 |  |  |       this.initBackground = function () { | 
 |  |  |          const cubeTextureLoader = new THREE.CubeTextureLoader(); | 
 |  |  | 
 |  |  |             "posy.jpg", "negy.jpg", | 
 |  |  |             "posz.jpg", "negz.jpg" | 
 |  |  |          ]); | 
 |  |  |          // this.scene.background = new THREE.Color( 0xf0f0f0 ); | 
 |  |  |          this.scene.background = new THREE.Color( 0xf0f0f0 ); | 
 |  |  |       } | 
 |  |  |       this.removeObject = function (nameorid) { | 
 |  |  |          for (let i = 0; i < this.objects.length; i++) { | 
 |  |  | 
 |  |  |          // this.addObject(plane); | 
 |  |  |          // | 
 |  |  |          // const helper = new THREE.PolarGridHelper( 2000, 100 ); | 
 |  |  |          const helper = new THREE.GridHelper( 5000, 300 ); | 
 |  |  |          const helper = new THREE.GridHelper( 8000, 300 ); | 
 |  |  |          helper.position.y = - 0; | 
 |  |  |          helper.material.opacity = 0.25; | 
 |  |  |          helper.material.transparent = true; | 
 |  |  | 
 |  |  |       } | 
 |  |  |       this.initStoreObjects = function (object) { | 
 |  |  |          if (this.firstTime === 1) { | 
 |  |  |             // initStore(); | 
 |  |  |             initStore(); | 
 |  |  |             if (Store3DData !== null) { | 
 |  |  |                for(let i = 0;i<Store3DData.data.length;i++){ | 
 |  |  |                   let optionArea = Store3DData.data[i]; | 
 |  |  |                   let area = new Store3DData(optionArea); | 
 |  |  |                   object.addObject(area); | 
 |  |  |                   for (let j = 0; j<optionArea.store.length;j++){ | 
 |  |  |                      let optionStore = optionArea[j]; | 
 |  |  |                      optionStore.position=CommonFunction.transPosition(optionStore.position,optionArea.position) | 
 |  |  |                      let store =new Store(optionStore); | 
 |  |  |                      object.addObject(store); | 
 |  |  |                      for (let k = 0; k < optionStore.groups.length;k++){ | 
 |  |  |                         let optionGroup = optionStore.groups[k]; | 
 |  |  |                         optionGroup.position | 
 |  |  |                      } | 
 |  |  |                for(var group of Store3DData.data.store.groups) { | 
 |  |  |                   let crn = new StoreCrn(group.crn, object); | 
 |  |  |                   for (var line of group.lines) { | 
 |  |  |                      let shelf = new StoreShelf(line); | 
 |  |  |                      object.addObject(shelf); | 
 |  |  |                      //显示库位上的货物 | 
 |  |  |                      // for (var bin of line.bins) { | 
 |  |  |                      //    let existGoods=this.getExistedGoodType(bin.State); | 
 |  |  |                      //    let storeGoods = new StoreGoods(optionGroup, bin); | 
 |  |  |                      //    if(existGoods==null) { | 
 |  |  |                      //       let goods=storeGoods.create(); | 
 |  |  |                      //       object.addObject(goods); | 
 |  |  |                      //       this.goodTypes.push({type: bin.State, object: goods}); | 
 |  |  |                      //    } else { | 
 |  |  |                      //       let goods= storeGoods.clone(existGoods); | 
 |  |  |                      //       object.addObject(goods); | 
 |  |  |                      //    } | 
 |  |  |                      // } | 
 |  |  |  | 
 |  |  |                   } | 
 |  |  |                } | 
 |  |  |  | 
 |  |  |  | 
 |  |  |  | 
 |  |  |  | 
 |  |  |  | 
 |  |  |  | 
 |  |  |  | 
 |  |  |  | 
 |  |  |  | 
 |  |  |  | 
 |  |  |  | 
 |  |  |  | 
 |  |  | 
 |  |  |                this.firstTime = 0; | 
 |  |  |             } | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |       this.initModel0 = function () { | 
 |  |  |  | 
 |  |  |       } | 
 |  |  |       this.getExistedGoodType=function(state){ | 
 |  |  |          for (let i=0;i<this.goodTypes.length;i++) { | 
 |  |  | 
 |  |  |                   .load( '货叉.obj', function ( object ) { | 
 |  |  |                      object.position.z = -500; | 
 |  |  |                      object.position.x = -2060; | 
 |  |  |                      // object.position.z = 0; | 
 |  |  |                      // object.position.x = 0; | 
 |  |  |                      // object.position.y = 0; | 
 |  |  |                      object.scale.set(0.025, 0.025, 0.025); | 
 |  |  |                      object.rotateY(- Math.PI / 2) | 
 |  |  |                      that.addObject( object ); | 
 |  |  | 
 |  |  |             }); | 
 |  |  |       } | 
 |  |  |       this.modelMove = function () { | 
 |  |  |  | 
 |  |  |       } | 
 |  |  |       this.initStoreData = function () { | 
 |  |  |  | 
 |  |  |       } | 
 |  |  |    }, |