#
luxiaotao1123
2022-01-04 0d0d52d7b35e41335cf2a8dcce8e1e3cef96811e
static/js/app.js
@@ -1,9 +1,18 @@
import {OrbitControls} from './lib/OrbitControls.js';
import { PointerLockControls } from './lib/PointerLockControls.js';
import Stats from './lib/stats.module.js';
import { EffectComposer } from './lib/EffectComposer.js';
import { RenderPass } from './lib/postprocessing/RenderPass.js';
import { ShaderPass } from './lib/postprocessing/ShaderPass.js';
import { OutlinePass } from './lib/postprocessing/OutlinePass.js';
import { FXAAShader } from './lib/postprocessing/FXAAShader.js';
import {MTLLoader} from './lib/MTLLoader.js';
import {OBJLoader} from './lib/OBJLoader.js';
import {StoreShelf} from './object/StoreShelf.js';
import {StoreCrn} from './object/StoreCrn.js';
import {StoreConvey} from './object/StoreConvey.js';
import {StoreGoods} from './object/StoreGoods.js';
var APP = {
@@ -15,11 +24,19 @@
      this.objects = [];//场景中所有对象的集合
      this.firstTime = 1;
      this.stats = null;
      this.outlinePass = null;
      this.goodTypes=[];//存储所有的库位类型
      this.wrkTasks = [];// 任务列表
      this.crnTasks = [];// 堆垛机列表
      this.time = 0;//标记堆垛机运行的时间
      this.progress = 0;
      this.moveForward = false;//是否向前运行
      this.moveBackward = false;//是否向后运行
      this.moveLeft = false;//是否向左运行
      this.moveRight = false;//是否向右运行
      this.canJump = false;//是否可以跳
      this.velocity = new THREE.Vector3();
      this.direction = new THREE.Vector3();
      this.raycaster = null;
      this.prevTime = performance.now();//上一次render的时间
      this.backgroundType = true;
      this.start = function () {
         this.initMain();
@@ -33,14 +50,25 @@
         this.initBackground();
         this.initStats();
         this.initLight();
         this.initReSize(this);
         this.initOutLine();
         // this.initComposer();
         this.initObjectSelect();
         this.initPointLockControl(this);
         this.initFloor();
         this.initModel();
         this.initStoreObjects(this);
         this.initBuilding();
         this.initConvey();
      }
      this.animate = function () {
         requestAnimationFrame(this.animate.bind(this));
         this.stats.begin();
         this.renderer.render(this.scene, this.camera);
         if (this.composer) {
            this.composer.render();
         } else {
            this.renderer.render(this.scene, this.camera);
         }
         this.firstPersonMove();
         this.initStoreObjects(this);
         this.stats.end();
         this.queryCrn();
         this.crnMove();
@@ -49,89 +77,46 @@
         this.scene = new THREE.Scene();
      }
      this.initCamera = function () {
         //声明一个透视相机,
         // 视角:60,
         // 纵横比aspect:全屏,使用的是浏览器的宽度/高度
         //近平面near:0.1
         //远平面视角far:10000
         this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000);
         /*
            设置相机位置,注意threejs中的坐标系采用的是右手坐标系
             */
         // this.camera.position.x = 0;
         // this.camera.position.y = 1000;
         // this.camera.position.z = 600;
         // //相机的朝向
         // this.camera.lookAt(0, 0, 0);
         this.camera.position.set( - 350, 1070, 1550 );
         this.camera.lookAt( this.scene.position );
         //将相机放到场景中
         this.scene.add(this.camera);
         if (this.camera === null) {
            this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000);
            this.camera.position.set( -350, 600, 1100 );
            this.camera.lookAt( this.scene.position );
            //将相机放到场景中
            this.scene.add(this.camera);
         } else {
            this.camera.position.set( -350, 600, 1100 );
            this.camera.lookAt( this.scene.position );
         }
      }
      this.initRenderer = function () {
         this.renderer = new THREE.WebGLRenderer();
         // this.renderer.physicallyCorrectLights = true;
         // this.renderer.outputEncoding = THREE.sRGBEncoding;
         // this.renderer.shadowMap.enabled = true;
         // this.renderer.toneMapping = THREE.ReinhardToneMapping;
         this.renderer = new THREE.WebGLRenderer({
            antialias: true,
            logarithmicDepthBuffer: true
         });
         // this.renderer.toneMapping = THREE.CineonToneMapping;   // 色调
         this.renderer.setSize(window.innerWidth, window.innerHeight);
         this.renderer.setPixelRatio( window.devicePixelRatio );
         this.renderer.setSize( window.innerWidth, window.innerHeight );
         this.renderer.shadowMap.enabled = true;
         this.renderer.shadowMap.type = THREE.BasicShadowMap;
         this.dom = document.getElementById("container");
         this.dom.appendChild( this.renderer.domElement );
         this.dom.appendChild(this.renderer.domElement);
      }
      this.initLight = function () {
         //首先添加个环境光
         let ambient = new THREE.AmbientLight(0xffffff, 1); //AmbientLight,影响整个场景的光源
         ambient.position.set(0, 0, 0);
         this.addObject(ambient);
         //添加平行光,平行光类似于太阳光
         let directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);//模拟远处类似太阳的光源
         directionalLight.position.set(0, 200, 0);
         this.addObject(directionalLight);
         //设置点光源
         let pointLight1 = new THREE.PointLight(0xffffff, 0.3);
         pointLight1.position.set(-500, 200, 0);
         this.addObject(pointLight1);
         let pointLight2 = new THREE.PointLight(0xffffff, 0.3);
         pointLight2.position.set(500, 200, 0);
         this.addObject(pointLight2);
         // ---
         // var bulbLight = new THREE.PointLight( 0xffee88, 1, 2000, 2 );
         // bulbLight.position.set( 600, 600, 500 );
         // bulbLight.castShadow = true;
         // bulbLight.power = 100;
         // this.addObject(bulbLight);
         // ---
         // var bulbLight1 = new THREE.PointLight( 0xffee88, 1, 2000, 2 );
         // bulbLight1.position.set( -600, 600, 500 );
         // bulbLight1.castShadow = true;
         // bulbLight1.power = 100;
         // this.addObject(bulbLight1);
         // // ---
         // var bulbLight2 = new THREE.PointLight( 0xffee88, 1, 2000, 2 );
         // bulbLight2.position.set( 600, 600, -500 );
         // bulbLight2.castShadow = true;
         // bulbLight2.power = 100;
         // this.addObject(bulbLight2);
         // // ---
         // var bulbLight3 = new THREE.PointLight( 0xffee88, 1, 2000, 2 );
         // bulbLight3.position.set( -600, 600, -500 );
         // bulbLight3.castShadow = true;
         // bulbLight3.power = 100;
         // this.addObject(bulbLight3);
         // // ---
         // var hemiLight = new THREE.HemisphereLight( 0xddeeff, 0x0f0e0d, 0.02 );
         // hemiLight.intensity = 0.0001;
         // this.addObject(hemiLight);
         // const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
         // this.addObject( ambientLight );
         //
         // const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 );
         // directionalLight.position.set( - 1, 1, 1 );
         // this.addObject( directionalLight );
         // 阴影聚光灯
         let pointLight = new THREE.SpotLight(0xFFFAFA,1);
         pointLight.position.set(0, 1500, 2500);
         pointLight.castShadow = true;
         pointLight.shadow.camera.near = 2000;
         pointLight.shadow.camera.far = 10000;
         pointLight.shadow.mapSize.height = 200000;
         pointLight.shadow.mapSize.width = 200000;
         this.addObject(pointLight);
      }
      this.initOrbitControl = function () {
         this.orbitControl = new OrbitControls(this.camera, this.renderer.domElement);
@@ -146,17 +131,149 @@
      }
      this.initStats = function () {
         this.stats = new Stats();
         // this.dom.appendChild( this.stats.dom );
         this.dom.appendChild( this.stats.dom );
         this.stats.domElement.style.display = 'none';
      }
      this.initBackground = function () {
         const cubeTextureLoader = new THREE.CubeTextureLoader();
         cubeTextureLoader.setPath( '../static/img/background/' );
         this.scene.background = cubeTextureLoader.load([
            "posx.jpg", "negx.jpg",
            "posy.jpg", "negy.jpg",
            "posz.jpg", "negz.jpg"
         ]);
         this.scene.background = new THREE.Color( 0xf0f0f0 );
         if (this.backgroundType) {
            // this.scene.background = new THREE.Color( 0xf0f0f0 );
            this.scene.background = new THREE.Color( 0x333333 );
         } else {
            const cubeTextureLoader = new THREE.CubeTextureLoader();
            cubeTextureLoader.setPath( '../static/img/skybox0/' );
            this.scene.background = cubeTextureLoader.load([
               "px.jpg", "nx.jpg",
               "py.jpg", "ny.jpg",
               "pz.jpg", "nz.jpg"
            ]);
         }
      }
      this.initReSize = function(object){
         window.addEventListener('resize', function () {
            object.camera.aspect = window.innerWidth / window.innerHeight;
            object.camera.updateProjectionMatrix();
            object.renderer.setSize(window.innerWidth, window.innerHeight);
         }, false);
      }
      this.initOutLine = function(){
         this.outlinePass = new OutlinePass( new THREE.Vector2( window.innerWidth, window.innerHeight ), this.scene, this.camera )
         // this.outlinePass.edgeStrength = 1;//包围线浓度
         // this.outlinePass.edgeGlow = 0.1;//边缘线范围
         // this.outlinePass.edgeThickness = 1;//边缘线浓度
         // this.outlinePass.pulsePeriod = 2;//包围线闪烁评率
         // this.outlinePass.visibleEdgeColor.set('#B31985');//包围线颜色
         // this.outlinePass.hiddenEdgeColor.set('#190a05');//被遮挡的边界线颜色
      }
      this.initComposer = function(){
         this.composer = new EffectComposer(this.renderer);
         const renderPass = new RenderPass( this.scene, this.camera );
         this.composer.addPass( renderPass );
         this.composer.addPass(this.outlinePass);
         const pixelRatio = this.renderer.getPixelRatio();
         this.fxaaPass = new ShaderPass( FXAAShader );
         this.fxaaPass.material.uniforms[ 'resolution' ].value.x = 1 / ( this.dom.offsetWidth * pixelRatio );
         this.fxaaPass.material.uniforms[ 'resolution' ].value.y = 1 / ( this.dom.offsetHeight * pixelRatio );
         this.composer.addPass( this.fxaaPass );
      }
      this.initObjectSelect = function(){
         new ObjectSelect(this.scene, this.camera, this.outlinePass);
      }
      this.initPointLockControl = function(object){
         this.controls = new PointerLockControls( this.camera, document.body );
         this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0,  50 );
         const onKeyDown = function ( event ) {
            switch ( event.code ) {
               case 'ArrowUp':
               case 'KeyW':
                  object.moveForward = true;
                  break;
               case 'ArrowLeft':
               case 'KeyA':
                  object.moveLeft = true;
                  break;
               case 'ArrowDown':
               case 'KeyS':
                  object.moveBackward = true;
                  break;
               case 'ArrowRight':
               case 'KeyD':
                  object.moveRight = true;
                  break;
               case 'Space':
                  if ( object.canJump === true )  {
                     object.velocity.y += 450;
                  }
                  object.canJump = false;
                  break;
            }
         };
         const onKeyUp = function ( event ) {
            switch ( event.code ) {
               case 'ArrowUp':
               case 'KeyW':
                  object.moveForward = false;
                  break;
               case 'ArrowLeft':
               case 'KeyA':
                  object.moveLeft = false;
                  break;
               case 'ArrowDown':
               case 'KeyS':
                  object.moveBackward = false;
                  break;
               case 'ArrowRight':
               case 'KeyD':
                  object.moveRight = false;
                  break;
            }
         };
         this.controls.addEventListener( 'lock', function () {
            console.log("第一人称视角")
         } );
         this.controls.addEventListener( 'unlock', function () {
            console.log("上帝视角");
            object.initCamera();
            addClass(document.getElementById("ship-info-btn"), "show");
            document.getElementById("ship-type-ul").style.transform = 'translateY(-40px)';
         } );
         document.addEventListener( 'keydown', onKeyDown );
         document.addEventListener( 'keyup', onKeyUp );
         this.addObject( this.controls.getObject() );
      }
      this.firstPersonMove=function(){
         const time = performance.now();
         if ( this.controls.isLocked === true ) {
            this.raycaster.ray.origin.copy( this.controls.getObject().position );
            this.raycaster.ray.origin.y -= 10;
            const intersections = this.raycaster.intersectObjects( this.objects, false );
            const onObject = intersections.length > 0;
            const delta = ( time - this.prevTime ) / 1000;
            this.velocity.x -= this.velocity.x * 10.0 * delta;
            this.velocity.z -= this.velocity.z * 10.0 * delta;
            this.velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
            this.direction.z = Number( this.moveForward ) - Number( this.moveBackward );
            this.direction.x = Number( this.moveRight ) - Number( this.moveLeft );
            this.direction.normalize(); // this ensures consistent movements in all directions
            if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 2000.0 * delta;
            if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 2000.0 * delta;
            if ( onObject === true ) {
               this.velocity.y = Math.max( 0, this.velocity.y );
               this.canJump = true;
            }
            this.controls.moveRight( - this.velocity.x * delta );
            this.controls.moveForward( - this.velocity.z * delta );
            this.controls.getObject().position.y += ( this.velocity.y * delta ); // new behavior
            if ( this.controls.getObject().position.y < 10 ) {
               this.velocity.y = 0;
               this.controls.getObject().position.y = 10;
               this.canJump = true;
            }
         }
         this.prevTime = time;
      }
      this.removeObject = function (nameorid) {
         for (let i = 0; i < this.objects.length; i++) {
@@ -182,23 +299,43 @@
         // const helper = new THREE.PolarGridHelper( 2000, 100 );
         const helper = new THREE.GridHelper( 8000, 300 );
         helper.position.y = - 0;
         const helper = new THREE.GridHelper( 8000, 300);
         helper.position.x = 1200;
         helper.position.y = - 1;
         helper.position.z = -2000;
         helper.material.opacity = 0.25;
         helper.material.transparent = true;
         this.addObject( helper );
         // this.addObject(new Floor({position: {}}))
      }
      this.initBuilding = function () {
         let buildingData = buildingObjects.objects;
         for (let i = 0; i < buildingData.length; i++) {
            let objectOption = buildingData[i];
            switch (objectOption.objectType) {
               case "cube":
                  let cube = new Cube(objectOption);
                  this.addObject(cube);
                  break;
            }
         }
      }
      this.initConvey = function () {
         let storeConvey = new StoreConvey(this, conveyObjects.objects)
         storeConvey.load();
      }
      this.initStoreObjects = function (object) {
         if (this.firstTime === 1) {
            initStore();
            if (Store3DData !== null) {
               for(var group of Store3DData.data.store.groups) {
            if (Store3DData !== undefined && Store3DData !== null) {
               for(let group of Store3DData.data.store.groups) {
                  new StoreCrn(group.crn, object);
                  for (var line of group.lines) {
                  for (let line of group.lines) {
                     let shelf = new StoreShelf(line);
                     object.addObject(shelf);
                     object.addObject(shelf.mesh);
                     if (line.bins !== null) {
                        new StoreGoods(object, line.bins, shelf);
                     }
                     //显示库位上的货物
                     // for (var bin of line.bins) {
                     //    let existGoods=this.getExistedGoodType(bin.State);
@@ -215,18 +352,18 @@
                  }
               }
               this.firstTime = 0;
            }
         }
      }
      this.queryCrn = function () {
         if (CrnDatas !== null) {
         if (CrnDatas !== null && this.firstTime === 0) {
            for (let crnData of CrnDatas) {
               let crnTask = getArrVal(this.crnTasks, "crnNo", crnData.crnNo);
               if (null == crnTask) {
                  this.crnTasks.push(new CrnTask(crnData, this));
               } else {
                  if(!crnTask.run) {
                     // console.log(2)
                     crnTask.modify(crnData);
                  }
               }
@@ -242,75 +379,47 @@
         }
         return null;
      }
      this.initModel = function () {
         let that = this;
         const manager = new THREE.LoadingManager();
         // manager.addHandler( /\.dds$/i, new DDSLoader() );
         // new MTLLoader(manager)
         //    .setPath( '../static/model/obj/' )
         //    .load( '货叉.mtl', function ( materials ) {
         //       materials.preload();
         //       new OBJLoader( manager )
         //          .setMaterials( materials )
         //          .setPath( '../static/model/obj/' )
         //          .load( '货叉.obj', function ( object ) {
         //             object.position.z = -480;
         //             object.position.x = -1735;
         //             object.scale.set(0.03, 0.03, 0.03);
         //             object.rotateY(- Math.PI / 2)
         //             that.addObject( object );
         //          }, null, null );
         //    });
         // new MTLLoader(manager)
         //    .setPath( '../static/model/obj/' )
         //    .load( '载货台.mtl', function ( materials ) {
         //       materials.preload();
         //       new OBJLoader( manager )
         //          .setMaterials( materials )
         //          .setPath( '../static/model/obj/' )
         //          .load( '载货台.obj', function ( object ) {
         //             object.position.z = -480;
         //             object.position.x = -1735;
         //             object.scale.set(0.03, 0.03, 0.03);
         //             object.rotateY(- Math.PI / 2)
         //             that.addObject( object );
         //          }, null, null );
         //    });
         // new MTLLoader(manager)
         //    .setPath( '../static/model/obj/' )
         //    .load( '堆垛机本体.mtl', function ( materials ) {
         //       materials.preload();
         //       new OBJLoader( manager )
         //          .setMaterials( materials )
         //          .setPath( '../static/model/obj/' )
         //          .load( '堆垛机本体.obj', function ( object ) {
         //             object.position.z = -480;
         //             object.position.x = -1735;
         //             // object.position.z = 0;
         //             // object.position.x = 0;
         //             // object.position.y = 0;
         //             object.scale.set(0.03, 0.03, 0.03);
         //             object.rotateY(- Math.PI / 2)
         //             that.addObject( object );
         //          }, null, null );
         //    });
      }
      this.initModelMove = function () {
         console.log(this.crnTasks)
         // for (var wrkMast of this.wrkTasks) {
         //    this.crnBody = getArrVal(this.objects, "name", wrkMast.crnNo + "-body");
         //    // 取货点定位
         //    let sourceLocPosition = getBinPosition(wrkMast.sourceLocNo);
         //    let points = [new THREE.Vector3(this.crnBody.position.x, this.crnBody.position.y, this.crnBody.position.z), sourceLocPosition];
         //    this.curve = new Route(points);
         // }
      }
      this.crnMove = function (object) {
         for (let crnTask of this.crnTasks) {
            crnTask.move();
         }
      }
      // 功能方法区
      this.changeStats = function () {
         if (this.stats.domElement.style.display === 'none') {
            this.stats.domElement.style.display = 'block';
         } else {
            this.stats.domElement.style.display = 'none';
         }
      }
      this.changeBackGround = function () {
         this.backgroundType = !this.backgroundType;
         this.initBackground();
      }
      this.lockControl = function () {
         this.camera.position.y = 100;
         this.camera.lookAt(900,1100,0);
         this.controls.getObject().position.x = -200;
         this.controls.getObject().position.y = 200;
         this.controls.getObject().position.z = 200;
         this.controls.lock();
      }
      this.mainView = function () {
         this.camera.position.set( 1400, 400, 2000 );
         this.camera.lookAt( 1400, 500, 0 );
      }
      this.leftView = function () {
         this.camera.position.set( -3000, 300, -2000 );
         this.camera.lookAt(0, 500, -2000);
      }
      this.verticalView = function () {
         this.camera.position.set( 1400, 6000, -1800 );
         this.camera.lookAt( 1400, 0, -1800 );
      }
      this.backlView = function () {
         this.initCamera();
      }
   },
};