mrzhssss
2022-01-05 321eb88924aa7d93bac9df6a0f1680cd72eb9a70
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/**
 * @author alteredq / http://alteredqualia.com/
 */
 
THREE.ShaderPass = function ( shader, textureID ) {
 
    THREE.Pass.call( this );
 
    this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse";
 
    if ( shader instanceof THREE.ShaderMaterial ) {
 
        this.uniforms = shader.uniforms;
 
        this.material = shader;
 
    } else if ( shader ) {
 
        this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
 
        this.material = new THREE.ShaderMaterial( {
 
            defines: Object.assign( {}, shader.defines ),
            uniforms: this.uniforms,
            vertexShader: shader.vertexShader,
            fragmentShader: shader.fragmentShader
 
        } );
 
    }
 
    this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
 
};
 
THREE.ShaderPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
 
    constructor: THREE.ShaderPass,
 
    render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
 
        if ( this.uniforms[ this.textureID ] ) {
 
            this.uniforms[ this.textureID ].value = readBuffer.texture;
 
        }
 
        this.fsQuad.material = this.material;
 
        if ( this.renderToScreen ) {
 
            renderer.setRenderTarget( null );
            this.fsQuad.render( renderer );
 
        } else {
 
            renderer.setRenderTarget( writeBuffer );
            // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
            if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
            this.fsQuad.render( renderer );
 
        }
 
    }
 
} );