mrzhssss
2022-01-05 321eb88924aa7d93bac9df6a0f1680cd72eb9a70
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/**
 * @author alteredq / http://alteredqualia.com/
 */
 
THREE.RenderPass = function ( scene, camera, overrideMaterial, clearColor, clearAlpha ) {
 
    THREE.Pass.call( this );
 
    this.scene = scene;
    this.camera = camera;
 
    this.overrideMaterial = overrideMaterial;
 
    this.clearColor = clearColor;
    this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 0;
 
    this.clear = true;
    this.clearDepth = false;
    this.needsSwap = false;
 
};
 
THREE.RenderPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
 
    constructor: THREE.RenderPass,
 
    render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
 
        var oldAutoClear = renderer.autoClear;
        renderer.autoClear = false;
 
        this.scene.overrideMaterial = this.overrideMaterial;
 
        var oldClearColor, oldClearAlpha;
 
        if ( this.clearColor ) {
 
            oldClearColor = renderer.getClearColor().getHex();
            oldClearAlpha = renderer.getClearAlpha();
 
            renderer.setClearColor( this.clearColor, this.clearAlpha );
 
        }
 
        if ( this.clearDepth ) {
 
            renderer.clearDepth();
 
        }
 
        renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
 
        // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
        if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
        renderer.render( this.scene, this.camera );
 
        if ( this.clearColor ) {
 
            renderer.setClearColor( oldClearColor, oldClearAlpha );
 
        }
 
        this.scene.overrideMaterial = null;
        renderer.autoClear = oldAutoClear;
 
    }
 
} );