import * as THREE from 'three'
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import Stats from 'three/addons/libs/stats.module.js';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
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import TWEEN from '@tweenjs/tween.js';
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import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
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import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
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import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
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import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
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import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
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import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
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const help = false;
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export default class ShelfThree {
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constructor(dom) {
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this.dom = dom;
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this.objects = [];
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}
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startup = () => {
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this.scene = this.initScene();
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this.camera = this.initCamera();
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this.renderer = this.initRenderer();
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this.controls = this.initControls();
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this.stats = this.initStats();
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this.composer = this.initComposer();
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this.windowResize();
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this.initRaycaster();
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initLight(this.scene);
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this.animate();
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}
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animate = () => {
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this.animationFrame = requestAnimationFrame(this.animate);
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this.render();
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TWEEN.update();
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}
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render = () => {
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// this.renderer.render(this.scene, this.camera);
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this.composer.render(); // use special effects
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this.stats.update();
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// Rotate the scene
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this.controls.update()
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this.controls.autoRotateSpeed = 2;
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}
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getFullWidth = () => {
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return this.dom?.offsetWidth;
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}
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getFullHeight = () => {
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return this.dom?.offsetHeight;
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}
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addObject = (object) => {
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this.scene.add(object);
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this.objects.push(object);
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}
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initScene = () => {
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const scene = new THREE.Scene();
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// scene.background = new THREE.Color(0xf8f8f8);
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scene.background = new THREE.Color(0x7a7a7a);
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scene.fog = new THREE.Fog(scene.background, 1, 5000);
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if (help) {
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scene.add(new THREE.AxesHelper(1000));
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}
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return scene;
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}
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initCamera = () => {
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const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000);
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camera.position.set(-400, 400, 400);
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this.scene.add(camera);
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return camera;
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}
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initRenderer = () => {
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const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
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renderer.setClearAlpha(0);
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// renderer.useLegacyLights = false; // 旧版光源 重要
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renderer.shadowMap.enabled = true;
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// this.renderer.shadowMap.type = THREE.BasicShadowMap; // 最低阴影
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// renderer.toneMapping = THREE.ReinhardToneMapping;
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(this.getFullWidth(), this.getFullHeight());
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this.dom?.appendChild(renderer.domElement);
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return renderer;
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}
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initComposer = () => {
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const composer = new EffectComposer(this.renderer);
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const renderPass = new RenderPass(this.scene, this.camera);
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composer.addPass(renderPass);
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// pixel ratio
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const pixelRatio = this.renderer.getPixelRatio();
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const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
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const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
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composer.setSize(newWidth, newHeight);
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// antialias
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const effectFXAA = new ShaderPass(FXAAShader);
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effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
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composer.addPass(effectFXAA);
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// outline
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this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
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this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
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this.outlinePass.edgeStrength = 10; // outline weight
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composer.addPass(this.outlinePass);
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return composer;
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}
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initControls = () => {
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const controls = new OrbitControls(this.camera, this.renderer.domElement);
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// controls.enableRotate = false; // 禁用整体旋转功能
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controls.enablePan = false; // 允许平移
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controls.enableDamping = true; // 开启阻尼
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controls.dampingFactor = 0.08; // 阻尼因子
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controls.enableZoom = true; // 允许缩放
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// controls.minDistance = 1; // 最小缩放距离
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// controls.maxDistance = 30; // 最大缩放距离
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controls.minPolarAngle = 0; // 最小俯仰角度(向下看)
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controls.minPolarAngle = Math.PI / 2.1;
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controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看)
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controls.rotateSpeed = 0.6; // 视角移动速度减慢
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controls.autoRotate = true; // 自动旋转
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controls.target = new THREE.Vector3(0, 250, 0) // 屏幕中心点 平替 camera的lookAt
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return controls;
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}
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initStats = () => {
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const stats = new Stats();
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this.dom?.appendChild(stats.dom);
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if (!help) {
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stats.domElement.style.display = 'none';
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}
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return stats;
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}
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windowResize = () => {
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this.resizeHandler = () => {
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this.camera.aspect = this.getFullWidth() / this.getFullHeight();
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this.camera.updateProjectionMatrix();
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this.renderer.setSize(this.getFullWidth(), this.getFullHeight());
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this.renderer.setPixelRatio(window.devicePixelRatio);
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};
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window.addEventListener('resize', this.resizeHandler, false);
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}
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initRaycaster = () => {
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const raycaster = new THREE.Raycaster();
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const mouse = new THREE.Vector2();
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this.handleClickEvent = (event) => {
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let x, y;
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if (event.changedTouches) {
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x = event.changedTouches[0].pageX;
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y = event.changedTouches[0].pageY;
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} else {
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x = event.clientX;
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y = event.clientY;
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}
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let rect = this.dom.getBoundingClientRect();
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mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
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mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
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event.preventDefault();
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raycaster.setFromCamera(mouse, this.camera);
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let intersects = raycaster.intersectObjects(this.objects, true);
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if (intersects.length === 0) {
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return;
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}
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let objName = intersects[0].object.name;
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this.objects.forEach(obj => {
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if (obj.name === objName) {
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this.outlinePass.selectedObjects = [obj];
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}
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})
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if (objName && this.handleClick) {
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this.handleClick(objName, x, y);
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}
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}
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this.dom?.addEventListener("click", this.handleClickEvent, false);
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}
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generateMesh = (fn) => {
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const loader = new FBXLoader();
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fn(loader, this.addObject);
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}
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setNewSelectedMesh = (objName) => {
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for (const mesh of this.objects) {
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if (mesh.name === objName) {
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this.outlinePass.selectedObjects = [mesh];
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break;
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}
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}
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}
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rePerspective = (maxHeight, normalHeight) => {
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const height = Math.max(maxHeight, normalHeight)
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const cameraPosScale = 0.7;
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this.camera.position.set(
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-height * cameraPosScale,
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height * cameraPosScale,
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height * cameraPosScale
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);
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this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0);
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}
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destroy = () => {
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cancelAnimationFrame(this.animationFrame);
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window.removeEventListener('resize', this.resizeHandler);
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if (this.scene) {
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while (this.scene.children.length > 0) {
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this.removeEntity(this.scene.children[0]);
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}
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this.scene = null;
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}
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if (this.renderer) {
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this.renderer.dispose();
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this.renderer.forceContextLoss();
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this.renderer.context = null;
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this.renderer.domElement = null;
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this.renderer = null;
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}
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if (this.composer) {
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this.composer.passes.forEach(pass => {
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if (pass.dispose) {
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pass.dispose();
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}
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});
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this.composer = null;
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}
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if (this.controls) {
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this.controls.dispose();
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this.controls = null;
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}
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this.dom?.removeEventListener("click", this.handleClickEvent);
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this.camera = null;
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this.objects = [];
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while (this.dom?.firstChild) {
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this.dom.removeChild(this.dom.firstChild);
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}
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}
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removeEntity = (object) => {
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if (object.material) object.material.dispose();
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if (object.geometry) object.geometry.dispose();
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if (object.texture) object.texture.dispose();
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this.scene.remove(object);
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}
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};
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const initLight = (scene) => {
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const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
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hemiLight.color.setHSL(0.6, 1, 0.6);
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hemiLight.groundColor.setHSL(0.095, 1, 0.75);
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hemiLight.position.set(0, 1500, 0);
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scene.add(hemiLight);
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const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
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dirLight.color.setHSL(0.1, 1, 0.95);
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dirLight.position.set(-10, 10, 10);
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dirLight.position.multiplyScalar(30);
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scene.add(dirLight);
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const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
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dirLight1.color.setHSL(0.1, 1, 0.95);
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dirLight1.position.set(10, 10, -10);
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dirLight1.position.multiplyScalar(30);
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scene.add(dirLight1);
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}
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