import { useRef, useEffect } from 'react';
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import { useFrame } from '@react-three/fiber';
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import { useFBX, useAnimations } from '@react-three/drei';
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import { AnimationMixer } from 'three';
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const Agv = (props) => {
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const fbxRef = useRef();
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const mixerRef = useRef();
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const fbx = useFBX('/models/agv/body.fbx');
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const setShadow = (obj) => {
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obj.castShadow = true;
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obj.receiveShadow = true;
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if (obj.children) {
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obj.children.forEach((child) => {
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setShadow(child);
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});
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}
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};
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const setColor = (obj) => {
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if (obj.material) {
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obj.material.color.set(0x4680BF);
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}
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if (obj.children) {
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obj.children.forEach((child) => {
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setColor(child);
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});
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}
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};
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// setColor(fbx)
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if (!fbx.castShadow) {
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setShadow(fbx);
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}
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useEffect(() => {
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mixerRef.current = new AnimationMixer(fbx);
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if (fbx.animations.length > 0) {
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useFrame((state, delta) => {
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mixerRef?.current?.update(delta);
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});
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const action = mixerRef.current.clipAction(fbx.animations[0]); // 假设只有一个动画,可以根据实际情况修改
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action.play();
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}
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return () => {
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mixerRef.current.stopAllAction();
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};
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}, []);
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return (
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<>
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<group rotation={[0, 0, 0]} scale={0.5} position={[0, 0, 0]}>
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<primitive object={fbx} castShadow />
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</group>
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</>
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)
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}
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export default Agv;
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