function ObjectSelect(_scene, _camera,outlinePass) {
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var raycaster = new THREE.Raycaster();
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var mouse = new THREE.Vector2();
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var selectedObjects = [];
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window.addEventListener( 'click', onMouseClick);
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function onMouseClick(event) {
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let x, y;
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if (event.changedTouches) {
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x = event.changedTouches[0].pageX;
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y = event.changedTouches[0].pageY;
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} else {
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x = event.clientX;
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y = event.clientY;
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}
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mouse.x = (x/ window.innerWidth) * 2 - 1;
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mouse.y = -(y/ window.innerHeight) * 2 + 1;
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raycaster.setFromCamera(mouse, _camera);
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var intersects = raycaster.intersectObjects([_scene], true);
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if (intersects.length === 0) {
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return;
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}
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let selectObject = intersects[0].object;
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console.log(outlinePass)
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outlinePass.selectedObjects = selectedObjects;//给选中的线条和物体加发光特效
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console.log(selectObject);
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}
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}
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