#
luxiaotao1123
2021-12-17 9acdc6158025f19c83d6f8d4144205b705625409
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
import {OrbitControls} from './lib/OrbitControls.js';
import Stats from './lib/stats.module.js';
import {MTLLoader} from './lib/MTLLoader.js';
import {OBJLoader} from './lib/OBJLoader.js';
import {StoreShelf} from './object/StoreShelf.js';
import {StoreCrn} from './object/StoreCrn.js';
 
var APP = {
 
    Player: function () {
        this.dom = null;
        this.scene = null;//场景
        this.camera = null;//相机
        this.renderer = null;//渲染器
        this.objects = [];//场景中所有对象的集合
        this.firstTime = 1;
        this.stats = null;
        this.goodTypes=[];//存储所有的库位类型
        this.wrkTasks = [];// 任务列表
        this.crnTasks = [];// 堆垛机列表
        this.time = 0;//标记堆垛机运行的时间
        this.progress = 0;
 
        this.start = function () {
            this.initMain();
            this.animate();
        }
        this.initMain = function () {
            this.initScene();
            this.initCamera();
            this.initRenderer();
            this.initOrbitControl();
            this.initBackground();
            this.initStats();
            this.initLight();
            this.initFloor();
            this.initModel();
            this.initStoreObjects(this);
        }
        this.animate = function () {
            requestAnimationFrame(this.animate.bind(this));
            this.stats.begin();
            this.renderer.render(this.scene, this.camera);
            this.stats.end();
            this.queryCrn();
            this.crnMove();
        }
        this.initScene = function () {
            this.scene = new THREE.Scene();
        }
        this.initCamera = function () {
            //声明一个透视相机,
            // 视角:60,
            // 纵横比aspect:全屏,使用的是浏览器的宽度/高度
            //近平面near:0.1
            //远平面视角far:10000
            this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000);
            /*
            设置相机位置,注意threejs中的坐标系采用的是右手坐标系
             */
            // this.camera.position.x = 0;
            // this.camera.position.y = 1000;
            // this.camera.position.z = 600;
            // //相机的朝向
            // this.camera.lookAt(0, 0, 0);
            this.camera.position.set( - 350, 1070, 1550 );
            this.camera.lookAt( this.scene.position );
            //将相机放到场景中
            this.scene.add(this.camera);
        }
        this.initRenderer = function () {
            this.renderer = new THREE.WebGLRenderer();
            // this.renderer.physicallyCorrectLights = true;
            // this.renderer.outputEncoding = THREE.sRGBEncoding;
            // this.renderer.shadowMap.enabled = true;
            // this.renderer.toneMapping = THREE.ReinhardToneMapping;
            this.renderer.setPixelRatio( window.devicePixelRatio );
            this.renderer.setSize( window.innerWidth, window.innerHeight );
            this.dom = document.getElementById("container");
            this.dom.appendChild( this.renderer.domElement );
        }
        this.initLight = function () {
 
            //首先添加个环境光
            let ambient = new THREE.AmbientLight(0xffffff, 1); //AmbientLight,影响整个场景的光源
            ambient.position.set(0, 0, 0);
            this.addObject(ambient);
            //添加平行光,平行光类似于太阳光
            let directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);//模拟远处类似太阳的光源
            directionalLight.position.set(0, 200, 0);
            this.addObject(directionalLight);
            //设置点光源
            let pointLight1 = new THREE.PointLight(0xffffff, 0.3);
            pointLight1.position.set(-500, 200, 0);
            this.addObject(pointLight1);
            let pointLight2 = new THREE.PointLight(0xffffff, 0.3);
            pointLight2.position.set(500, 200, 0);
            this.addObject(pointLight2);
 
            // ---
            // var bulbLight = new THREE.PointLight( 0xffee88, 1, 2000, 2 );
            // bulbLight.position.set( 600, 600, 500 );
            // bulbLight.castShadow = true;
            // bulbLight.power = 100;
            // this.addObject(bulbLight);
            // ---
            // var bulbLight1 = new THREE.PointLight( 0xffee88, 1, 2000, 2 );
            // bulbLight1.position.set( -600, 600, 500 );
            // bulbLight1.castShadow = true;
            // bulbLight1.power = 100;
            // this.addObject(bulbLight1);
            // // ---
            // var bulbLight2 = new THREE.PointLight( 0xffee88, 1, 2000, 2 );
            // bulbLight2.position.set( 600, 600, -500 );
            // bulbLight2.castShadow = true;
            // bulbLight2.power = 100;
            // this.addObject(bulbLight2);
            // // ---
            // var bulbLight3 = new THREE.PointLight( 0xffee88, 1, 2000, 2 );
            // bulbLight3.position.set( -600, 600, -500 );
            // bulbLight3.castShadow = true;
            // bulbLight3.power = 100;
            // this.addObject(bulbLight3);
            // // ---
            // var hemiLight = new THREE.HemisphereLight( 0xddeeff, 0x0f0e0d, 0.02 );
            // hemiLight.intensity = 0.0001;
            // this.addObject(hemiLight);
 
            // const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
            // this.addObject( ambientLight );
            //
            // const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 );
            // directionalLight.position.set( - 1, 1, 1 );
            // this.addObject( directionalLight );
        }
        this.initOrbitControl = function () {
            this.orbitControl = new OrbitControls(this.camera, this.renderer.domElement);
            this.orbitControl.enableDamping = true;
            this.orbitControl.dampingFactor = 0.5;
            // 视角最小距离
            this.orbitControl.minDistance = 0;
            // 视角最远距离
            this.orbitControl.maxDistance = 10000;
            // 最大角度
            //this.orbitControl.maxPolarAngle = Math.PI / 2.2;
        }
        this.initStats = function () {
            this.stats = new Stats();
            // this.dom.appendChild( this.stats.dom );
        }
        this.initBackground = function () {
            const cubeTextureLoader = new THREE.CubeTextureLoader();
            cubeTextureLoader.setPath( '../static/img/background/' );
            this.scene.background = cubeTextureLoader.load([
                "posx.jpg", "negx.jpg",
                "posy.jpg", "negy.jpg",
                "posz.jpg", "negz.jpg"
            ]);
            this.scene.background = new THREE.Color( 0xf0f0f0 );
        }
        this.removeObject = function (nameorid) {
            for (let i = 0; i < this.objects.length; i++) {
                let tmpObject = this.objects[i];
                if (tmpObject.name === nameorid || tmpObject.id === nameorid) {
                    this.objects.splice(i, 1);
                    this.scene.remove(tmpObject);
                }
            }
        }
        this.addObject = function (object) {
            this.scene.add(object);
            this.objects.push(object);
        }
        this.initFloor = function() {
            // const planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
            // planeGeometry.rotateX( - Math.PI / 2 );
            // const planeMaterial = new THREE.ShadowMaterial( { opacity: 0.2 } );
            // const plane = new THREE.Mesh( planeGeometry, planeMaterial );
            // plane.position.y = - 200;
            // plane.receiveShadow = true;
            // this.addObject(plane);
            //
            // const helper = new THREE.PolarGridHelper( 2000, 100 );
            const helper = new THREE.GridHelper( 8000, 300 );
            helper.position.y = - 0;
            helper.material.opacity = 0.25;
            helper.material.transparent = true;
            this.addObject( helper );
        }
        this.initStoreObjects = function (object) {
            if (this.firstTime === 1) {
                initStore();
                if (Store3DData !== null) {
                    for(var group of Store3DData.data.store.groups) {
                        new StoreCrn(group.crn, object);
                        for (var line of group.lines) {
                            let shelf = new StoreShelf(line);
                            object.addObject(shelf);
                            //显示库位上的货物
                            // for (var bin of line.bins) {
                            //     let existGoods=this.getExistedGoodType(bin.State);
                            //     let storeGoods = new StoreGoods(optionGroup, bin);
                            //     if(existGoods==null) {
                            //         let goods=storeGoods.create();
                            //         object.addObject(goods);
                            //         this.goodTypes.push({type: bin.State, object: goods});
                            //     } else {
                            //         let goods= storeGoods.clone(existGoods);
                            //         object.addObject(goods);
                            //     }
                            // }
 
                        }
                    }
 
                }
            }
        }
        this.queryCrn = function () {
            if (CrnDatas !== null) {
                for (let crnData of CrnDatas) {
                    let crnTask = getArrVal(this.crnTasks, "crnNo", crnData.crnNo);
                    if (null == crnTask) {
                        this.crnTasks.push(new CrnTask(crnData, this));
                    } else {
                        if(!crnTask.run) {
                            // console.log(2)
                            crnTask.modify(crnData);
                        }
                    }
                }
            }
        }
        this.getExistedGoodType=function(state){
            for (let i=0;i<this.goodTypes.length;i++) {
                let type=this.goodTypes[i];
                if(type.type===state) {
                    return type.object;
                }
            }
            return null;
        }
        this.initModel = function () {
            let that = this;
            const manager = new THREE.LoadingManager();
            // manager.addHandler( /\.dds$/i, new DDSLoader() );
            // new MTLLoader(manager)
            //     .setPath( '../static/model/obj/' )
            //     .load( '货叉.mtl', function ( materials ) {
            //         materials.preload();
            //         new OBJLoader( manager )
            //             .setMaterials( materials )
            //             .setPath( '../static/model/obj/' )
            //             .load( '货叉.obj', function ( object ) {
            //                 object.position.z = -480;
            //                 object.position.x = -1735;
            //                 object.scale.set(0.03, 0.03, 0.03);
            //                 object.rotateY(- Math.PI / 2)
            //                 that.addObject( object );
            //             }, null, null );
            //     });
            // new MTLLoader(manager)
            //     .setPath( '../static/model/obj/' )
            //     .load( '载货台.mtl', function ( materials ) {
            //         materials.preload();
            //         new OBJLoader( manager )
            //             .setMaterials( materials )
            //             .setPath( '../static/model/obj/' )
            //             .load( '载货台.obj', function ( object ) {
            //                 object.position.z = -480;
            //                 object.position.x = -1735;
            //                 object.scale.set(0.03, 0.03, 0.03);
            //                 object.rotateY(- Math.PI / 2)
            //                 that.addObject( object );
            //             }, null, null );
            //     });
            // new MTLLoader(manager)
            //     .setPath( '../static/model/obj/' )
            //     .load( '堆垛机本体.mtl', function ( materials ) {
            //         materials.preload();
            //         new OBJLoader( manager )
            //             .setMaterials( materials )
            //             .setPath( '../static/model/obj/' )
            //             .load( '堆垛机本体.obj', function ( object ) {
            //                 object.position.z = -480;
            //                 object.position.x = -1735;
            //                 // object.position.z = 0;
            //                 // object.position.x = 0;
            //                 // object.position.y = 0;
            //                 object.scale.set(0.03, 0.03, 0.03);
            //                 object.rotateY(- Math.PI / 2)
            //                 that.addObject( object );
            //             }, null, null );
            //     });
        }
        this.initModelMove = function () {
            console.log(this.crnTasks)
            // for (var wrkMast of this.wrkTasks) {
            //     this.crnBody = getArrVal(this.objects, "name", wrkMast.crnNo + "-body");
            //     // 取货点定位
            //     let sourceLocPosition = getBinPosition(wrkMast.sourceLocNo);
            //     let points = [new THREE.Vector3(this.crnBody.position.x, this.crnBody.position.y, this.crnBody.position.z), sourceLocPosition];
            //     this.curve = new Route(points);
            // }
 
        }
        this.crnMove = function (object) {
            for (let crnTask of this.crnTasks) {
                crnTask.move();
            }
        }
    },
 
};
 
export { APP };