#
luxiaotao1123
2021-12-21 55cb30b5be3d5d460c0cb541f6b669ce947728d0
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import {OrbitControls} from './lib/OrbitControls.js';
import { PointerLockControls } from './lib/PointerLockControls.js';
import Stats from './lib/stats.module.js';
import {MTLLoader} from './lib/MTLLoader.js';
import {OBJLoader} from './lib/OBJLoader.js';
import {StoreShelf} from './object/StoreShelf.js';
import {StoreCrn} from './object/StoreCrn.js';
import { Sky } from './object/Sky.js';
 
 
var APP = {
 
    Player: function () {
        this.dom = null;
        this.scene = null;//场景
        this.camera = null;//相机
        this.renderer = null;//渲染器
        this.objects = [];//场景中所有对象的集合
        this.firstTime = 1;
        this.stats = null;
        this.goodTypes=[];//存储所有的库位类型
        this.crnTasks = [];// 堆垛机列表
        this.moveForward = false;//是否向前运行
        this.moveBackward = false;//是否向后运行
        this.moveLeft = false;//是否向左运行
        this.moveRight = false;//是否向右运行
        this.canJump = false;//是否可以跳
        this.velocity = new THREE.Vector3();
        this.direction = new THREE.Vector3();
        this.raycaster = null;
        this.prevTime = performance.now();//上一次render的时间
        this.backgroundType = false;
 
        this.start = function () {
            this.initMain();
            this.animate();
        }
        this.initMain = function () {
            this.initScene();
            this.initCamera();
            this.initRenderer();
            this.initOrbitControl();
            this.initBackground();
            this.initStats();
            this.initLight();
            this.initReSize(this);
            this.initPointLockControl(this);
            this.initFloor();
        }
        this.animate = function () {
            requestAnimationFrame(this.animate.bind(this));
            this.stats.begin();
            this.renderer.render(this.scene, this.camera);
            this.firstPersonMove();
            this.initStoreObjects(this);
            this.stats.end();
            this.queryCrn();
            this.crnMove();
        }
        this.initScene = function () {
            this.scene = new THREE.Scene();
        }
        this.initCamera = function () {
            if (this.camera === null) {
                //声明一个透视相机,
                // 视角:60,
                // 纵横比aspect:全屏,使用的是浏览器的宽度/高度
                //近平面near:0.1
                //远平面视角far:10000
                this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000);
                /*
                设置相机位置,注意threejs中的坐标系采用的是右手坐标系
                 */
                // this.camera.position.x = 0;
                // this.camera.position.y = 1000;
                // this.camera.position.z = 600;
                // //相机的朝向
                // this.camera.lookAt(0, 0, 0);
                this.camera.position.set( - 350, 1070, 1550 );
                this.camera.lookAt( this.scene.position );
                //将相机放到场景中
                this.scene.add(this.camera);
            } else {
                this.camera.position.set( - 350, 1070, 1550 );
                this.camera.lookAt( this.scene.position );
            }
        }
        this.initRenderer = function () {
            this.renderer = new THREE.WebGLRenderer();
 
            // this.renderer.outputEncoding = THREE.sRGBEncoding;
            // this.renderer.toneMapping = THREE.ACESFilmicToneMapping;
            // this.renderer.toneMappingExposure = 0.5;
 
            // this.renderer.outputEncoding = THREE.sRGBEncoding;
            // this.renderer.shadowMap.enabled = true;
            // this.renderer.toneMapping = THREE.ReinhardToneMapping;
            //
            this.renderer.setPixelRatio( window.devicePixelRatio );
            this.renderer.setSize( window.innerWidth, window.innerHeight );
            this.dom = document.getElementById("container");
            this.dom.appendChild( this.renderer.domElement );
 
 
        }
        this.initLight = function () {
 
            //首先添加个环境光
            let ambient = new THREE.AmbientLight(0xffffff, 1); //AmbientLight,影响整个场景的光源
            ambient.position.set(0, 0, 0);
            this.addObject(ambient);
            //添加平行光,平行光类似于太阳光
            let directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);//模拟远处类似太阳的光源
            directionalLight.position.set(0, 200, 0);
            this.addObject(directionalLight);
            //设置点光源
            let pointLight1 = new THREE.PointLight(0xffffff, 0.3);
            pointLight1.position.set(-500, 200, 0);
            this.addObject(pointLight1);
            let pointLight2 = new THREE.PointLight(0xffffff, 0.3);
            pointLight2.position.set(500, 200, 0);
            this.addObject(pointLight2);
 
            // const bulbGeometry = new THREE.SphereGeometry( 0.02, 16, 8 );
            // var bulbLight = new THREE.PointLight( 0xffee88, 1, 100, 2 );
            //
            // var bulbMat = new THREE.MeshStandardMaterial( {
            //     emissive: 0xffffee,
            //     emissiveIntensity: 1,
            //     color: 0x000000
            // } );
            // bulbLight.add( new THREE.Mesh( bulbGeometry, bulbMat ) );
            // bulbLight.position.set( -500, 22, 0 );
            // bulbLight.castShadow = true;
            // this.addObject( bulbLight );
            //
            // var hemiLight = new THREE.HemisphereLight( 0xddeeff, 0x0f0e0d, 0.02 );
            // this.addObject( hemiLight );
        }
        this.initOrbitControl = function () {
            this.orbitControl = new OrbitControls(this.camera, this.renderer.domElement);
            this.orbitControl.enableDamping = true;
            this.orbitControl.dampingFactor = 0.5;
            // 视角最小距离
            this.orbitControl.minDistance = 0;
            // 视角最远距离
            this.orbitControl.maxDistance = 10000;
            // 最大角度
            //this.orbitControl.maxPolarAngle = Math.PI / 2.2;
        }
        this.initStats = function () {
            this.stats = new Stats();
            this.dom.appendChild( this.stats.dom );
            this.stats.domElement.style.display = 'none';
        }
        this.initBackground = function () {
            if (this.backgroundType) {
                this.scene.background = new THREE.Color( 0xf0f0f0 );
            } else {
                const cubeTextureLoader = new THREE.CubeTextureLoader();
                cubeTextureLoader.setPath( '../static/img/skybox/' );
                this.scene.background = cubeTextureLoader.load([
                    "px.jpg", "nx.jpg",
                    "py.jpg", "ny.jpg",
                    "pz.jpg", "nz.jpg"
                ]);
            }
            // 太阳
            // let sky = new Sky();
            // sky.scale.setScalar( 450000 );
            // this.addObject( sky );
            // let sun = new THREE.Vector3();
            // const effectController = {
            //     turbidity: 10,
            //     rayleigh: 3,
            //     mieCoefficient: 0.005,
            //     mieDirectionalG: 0.7,
            //     elevation: 2,
            //     azimuth: 180,
            //     exposure: this.renderer.toneMappingExposure
            // };
            // const uniforms = sky.material.uniforms;
            // uniforms[ 'turbidity' ].value = effectController.turbidity;
            // uniforms[ 'rayleigh' ].value = effectController.rayleigh;
            // uniforms[ 'mieCoefficient' ].value = effectController.mieCoefficient;
            // uniforms[ 'mieDirectionalG' ].value = effectController.mieDirectionalG;
            // const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation );
            // const theta = THREE.MathUtils.degToRad( effectController.azimuth );
            // sun.setFromSphericalCoords( 1, phi, theta );
            // uniforms[ 'sunPosition' ].value.copy( sun );
        }
        this.initReSize = function(object){
            window.addEventListener('resize', function () {
                object.camera.aspect = window.innerWidth / window.innerHeight;
                object.camera.updateProjectionMatrix();
                object.renderer.setSize(window.innerWidth, window.innerHeight);
            }, false);
        }
        this.initPointLockControl = function(object){
            this.controls = new PointerLockControls( this.camera, document.body );
            this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 );
 
            const onKeyDown = function ( event ) {
                switch ( event.code ) {
                    case 'ArrowUp':
                    case 'KeyW':
                        object.moveForward = true;
                        break;
                    case 'ArrowLeft':
                    case 'KeyA':
                        object.moveLeft = true;
                        break;
                    case 'ArrowDown':
                    case 'KeyS':
                        object.moveBackward = true;
                        break;
                    case 'ArrowRight':
                    case 'KeyD':
                        object.moveRight = true;
                        break;
                    case 'Space':
                        if ( object.canJump === true )  {
                            object.velocity.y += 450;
                        }
                        object.canJump = false;
                        break;
                }
            };
 
            const onKeyUp = function ( event ) {
                switch ( event.code ) {
                    case 'ArrowUp':
                    case 'KeyW':
                        object.moveForward = false;
                        break;
                    case 'ArrowLeft':
                    case 'KeyA':
                        object.moveLeft = false;
                        break;
                    case 'ArrowDown':
                    case 'KeyS':
                        object.moveBackward = false;
                        break;
                    case 'ArrowRight':
                    case 'KeyD':
                        object.moveRight = false;
                        break;
                }
            };
            this.controls.addEventListener( 'lock', function () {
                console.log("第一人称视角")
            } );
            this.controls.addEventListener( 'unlock', function () {
                console.log("上帝视角");
                object.initCamera();
                addClass(document.getElementById("ship-info-btn"), "show");
                document.getElementById("ship-type-ul").style.transform = 'translateY(-40px)';
            } );
            document.addEventListener( 'keydown', onKeyDown );
            document.addEventListener( 'keyup', onKeyUp );
 
            this.addObject( this.controls.getObject() );
        }
        this.firstPersonMove=function(){
            const time = performance.now();
            if ( this.controls.isLocked === true ) {
                this.raycaster.ray.origin.copy( this.controls.getObject().position );
                this.raycaster.ray.origin.y -= 10;
                const intersections = this.raycaster.intersectObjects( this.objects, false );
                const onObject = intersections.length > 0;
                const delta = ( time - this.prevTime ) / 1000;
                this.velocity.x -= this.velocity.x * 10.0 * delta;
                this.velocity.z -= this.velocity.z * 10.0 * delta;
                this.velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
                this.direction.z = Number( this.moveForward ) - Number( this.moveBackward );
                this.direction.x = Number( this.moveRight ) - Number( this.moveLeft );
                this.direction.normalize(); // this ensures consistent movements in all directions
                if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 2000.0 * delta;
                if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 2000.0 * delta;
                if ( onObject === true ) {
                    this.velocity.y = Math.max( 0, this.velocity.y );
                    this.canJump = true;
                }
                this.controls.moveRight( - this.velocity.x * delta );
                this.controls.moveForward( - this.velocity.z * delta );
                this.controls.getObject().position.y += ( this.velocity.y * delta ); // new behavior
                if ( this.controls.getObject().position.y < 10 ) {
                    this.velocity.y = 0;
                    this.controls.getObject().position.y = 10;
                    this.canJump = true;
                }
            }
            this.prevTime = time;
        }
        this.removeObject = function (nameorid) {
            for (let i = 0; i < this.objects.length; i++) {
                let tmpObject = this.objects[i];
                if (tmpObject.name === nameorid || tmpObject.id === nameorid) {
                    this.objects.splice(i, 1);
                    this.scene.remove(tmpObject);
                }
            }
        }
        this.addObject = function (object) {
            this.scene.add(object);
            this.objects.push(object);
        }
        this.initFloor = function() {
            // const planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
            // planeGeometry.rotateX( - Math.PI / 2 );
            // const planeMaterial = new THREE.ShadowMaterial( { opacity: 0.2 } );
            // const plane = new THREE.Mesh( planeGeometry, planeMaterial );
            // plane.position.y = - 200;
            // plane.receiveShadow = true;
            // this.addObject(plane);
 
            // const helper = new THREE.PolarGridHelper( 2000, 100 );
 
            const helper = new THREE.GridHelper( 8000, 300 );
            helper.position.y = - 0;
            helper.material.opacity = 0.25;
            helper.material.transparent = true;
            this.addObject( helper );
 
            // this.addObject(new Floor({position: {}}))
        }
        this.initStoreObjects = function (object) {
            if (this.firstTime === 1) {
                if (Store3DData !== undefined && Store3DData !== null) {
                    for(var group of Store3DData.data.store.groups) {
                        new StoreCrn(group.crn, object);
                        for (var line of group.lines) {
                            let shelf = new StoreShelf(line);
                            object.addObject(shelf);
                            //显示库位上的货物
                            // for (var bin of line.bins) {
                            //     let existGoods=this.getExistedGoodType(bin.State);
                            //     let storeGoods = new StoreGoods(optionGroup, bin);
                            //     if(existGoods==null) {
                            //         let goods=storeGoods.create();
                            //         object.addObject(goods);
                            //         this.goodTypes.push({type: bin.State, object: goods});
                            //     } else {
                            //         let goods= storeGoods.clone(existGoods);
                            //         object.addObject(goods);
                            //     }
                            // }
 
                        }
                    }
                    this.firstTime = 0;
                }
            }
        }
        this.queryCrn = function () {
            if (CrnDatas !== null && this.firstTime === 0) {
                for (let crnData of CrnDatas) {
                    let crnTask = getArrVal(this.crnTasks, "crnNo", crnData.crnNo);
                    if (null == crnTask) {
                        this.crnTasks.push(new CrnTask(crnData, this));
                    } else {
                        if(!crnTask.run) {
                            // console.log(2)
                            crnTask.modify(crnData);
                        }
                    }
                }
            }
        }
        this.getExistedGoodType=function(state){
            for (let i=0;i<this.goodTypes.length;i++) {
                let type=this.goodTypes[i];
                if(type.type===state) {
                    return type.object;
                }
            }
            return null;
        }
        this.crnMove = function (object) {
            for (let crnTask of this.crnTasks) {
                crnTask.move();
            }
        }
 
        // 功能方法区
        this.changeStats = function () {
            if (this.stats.domElement.style.display === 'none') {
                this.stats.domElement.style.display = 'block';
            } else {
                this.stats.domElement.style.display = 'none';
            }
        }
        this.changeBackGround = function () {
            this.backgroundType = !this.backgroundType;
            this.initBackground();
        }
        this.lockControl = function () {
            this.camera.position.y = 100;
            this.camera.lookAt(0,100,0);
            this.controls.getObject().position.x =0;
            this.controls.getObject().position.y =100;
            this.controls.getObject().position.z =580;
            this.controls.lock();
        }
    },
 
};
 
export { APP };