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| /**
| * Full-screen textured quad shader
| */
|
| var CopyShader = {
|
| uniforms: {
|
| 'tDiffuse': { value: null },
| 'opacity': { value: 1.0 }
|
| },
|
| vertexShader: /* glsl */`
|
| varying vec2 vUv;
|
| void main() {
|
| vUv = uv;
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
| }`,
|
| fragmentShader: /* glsl */`
|
| uniform float opacity;
|
| uniform sampler2D tDiffuse;
|
| varying vec2 vUv;
|
| void main() {
|
| vec4 texel = texture2D( tDiffuse, vUv );
| gl_FragColor = opacity * texel;
|
| }`
|
| };
|
| export { CopyShader };
|
|