#
luxiaotao1123
2023-03-06 0eec32ca8ceb6d5ddb85eb46a83fa6ca3625306f
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import {OrbitControls} from './lib/OrbitControls.js';
import { PointerLockControls } from './lib/PointerLockControls.js';
import Stats from './lib/stats.module.js';
import { EffectComposer } from './lib/EffectComposer.js';
import { RenderPass } from './lib/postprocessing/RenderPass.js';
import { ShaderPass } from './lib/postprocessing/ShaderPass.js';
import { OutlinePass } from './lib/postprocessing/OutlinePass.js';
import { FXAAShader } from './lib/postprocessing/FXAAShader.js';
import {MTLLoader} from './lib/MTLLoader.js';
import {OBJLoader} from './lib/OBJLoader.js';
import {StoreShelf} from './object/StoreShelf.js';
import {StoreCrn} from './object/StoreCrn.js';
import {StoreConvey} from './object/StoreConvey.js';
import {StoreGoods} from './object/StoreGoods.js';
import {StaTask} from './object/StaTask.js';
import {DefineModel} from './object/DefineModel.js'
 
var APP = {
 
    Player: function () {
        this.dom = null;
        this.scene = null;//场景
        this.camera = null;//相机
        this.renderer = null;//渲染器
        this.objects = [];//场景中所有对象的集合
        this.firstTime = 1;
        this.stats = null;
        this.outlinePass = null;
        this.crnTasks = [];// 堆垛机列表
        this.staTasks = [];// 输送线列表
        this.moveForward = false;//是否向前运行
        this.moveBackward = false;//是否向后运行
        this.moveLeft = false;//是否向左运行
        this.moveRight = false;//是否向右运行
        this.canJump = false;//是否可以跳
        this.velocity = new THREE.Vector3();
        this.direction = new THREE.Vector3();
        this.raycaster = null;
        this.prevTime = performance.now();//上一次render的时间
        this.backgroundType = true;
 
        this.start = function () {
            this.initMain();
            this.animate();
        }
        this.initMain = function () {
            this.initScene();
            this.initCamera();
            this.initRenderer();
            this.initOrbitControl();
            this.initBackground();
            this.initStats();
            this.initLight();
            this.initReSize(this);
            this.initOutLine();
            // this.initComposer();
            this.initObjectSelect();
            this.initPointLockControl(this);
            this.initFloor();
            this.initDefineModel();
            this.initBuilding();
            this.initConvey();
        }
        this.animate = function () {
            requestAnimationFrame(this.animate.bind(this));
            this.stats.begin();
            if (this.composer) {
                this.composer.render();
            } else {
                this.renderer.render(this.scene, this.camera);
            }
            this.firstPersonMove();
            this.initStoreObjects(this);
            this.stats.end();
            this.queryCrn();
            this.crnMove();
            this.querySta();
        }
        this.initScene = function () {
            this.scene = new THREE.Scene();
        }
        this.initCamera = function () {
            if (this.camera === null) {
                this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000);
                this.camera.position.set( -350, 600, 1100 );
                this.camera.lookAt( this.scene.position );
                //将相机放到场景中
                this.scene.add(this.camera);
            } else {
                this.camera.position.set( -350, 600, 1100 );
                this.camera.lookAt( this.scene.position );
            }
        }
        this.initRenderer = function () {
            this.renderer = new THREE.WebGLRenderer({
                antialias: true,
                logarithmicDepthBuffer: true
            });
            // this.renderer.toneMapping = THREE.CineonToneMapping;    // 色调
            this.renderer.setSize(window.innerWidth, window.innerHeight);
            this.renderer.setPixelRatio( window.devicePixelRatio );
            // this.renderer.shadowMap.enabled = true;    // 是否开启阴影
            this.renderer.shadowMap.type = THREE.BasicShadowMap;
            this.dom = document.getElementById("container");
            this.dom.appendChild(this.renderer.domElement);
 
        }
        this.initLight = function () {
            //首先添加个环境光
            let ambient = new THREE.AmbientLight(0xffffff, 1); //AmbientLight,影响整个场景的光源
            ambient.position.set(0, 0, 0);
            this.addObject(ambient);
 
            // 阴影聚光灯
            let pointLight = new THREE.SpotLight(0xFFFAFA,1);
            pointLight.position.set(0, 1500, 2500);
            // pointLight.castShadow = true;     // 是否开启阴影
            pointLight.shadow.camera.near = 2000;
            pointLight.shadow.camera.far = 10000;
            pointLight.shadow.mapSize.height = 200000;
            pointLight.shadow.mapSize.width = 200000;
            this.addObject(pointLight);
        }
        this.initOrbitControl = function () {
            this.orbitControl = new OrbitControls(this.camera, this.renderer.domElement);
            this.orbitControl.enableDamping = true;
            this.orbitControl.dampingFactor = 0.5;
            // 视角最小距离
            this.orbitControl.minDistance = 0;
            // 视角最远距离
            this.orbitControl.maxDistance = 10000;
            // 最大角度
            //this.orbitControl.maxPolarAngle = Math.PI / 2.2;
        }
        this.initStats = function () {
            this.stats = new Stats();
            this.dom.appendChild( this.stats.dom );
            this.stats.domElement.style.display = 'none';
        }
        this.initBackground = function () {
            if (this.backgroundType) {
                // this.scene.background = new THREE.Color( 0xf0f0f0 );
                this.scene.background = new THREE.Color( 0x333333 );
            } else {
                const cubeTextureLoader = new THREE.CubeTextureLoader();
                cubeTextureLoader.setPath( '../static/img/skybox/' );
                this.scene.background = cubeTextureLoader.load([
                    "px.jpg", "nx.jpg",
                    "py.jpg", "ny.jpg",
                    "pz.jpg", "nz.jpg"
                ]);
            }
        }
        this.initReSize = function(object){
            window.addEventListener('resize', function () {
                object.camera.aspect = window.innerWidth / window.innerHeight;
                object.camera.updateProjectionMatrix();
                object.renderer.setSize(window.innerWidth, window.innerHeight);
            }, false);
        }
        this.initOutLine = function(){
            this.outlinePass = new OutlinePass( new THREE.Vector2( window.innerWidth, window.innerHeight ), this.scene, this.camera )
            // this.outlinePass.edgeStrength = 1;//包围线浓度
            // this.outlinePass.edgeGlow = 0.1;//边缘线范围
            // this.outlinePass.edgeThickness = 1;//边缘线浓度
            // this.outlinePass.pulsePeriod = 2;//包围线闪烁评率
            // this.outlinePass.visibleEdgeColor.set('#B31985');//包围线颜色
            // this.outlinePass.hiddenEdgeColor.set('#190a05');//被遮挡的边界线颜色
        }
        this.initComposer = function(){
            this.composer = new EffectComposer(this.renderer);
            const renderPass = new RenderPass( this.scene, this.camera );
            this.composer.addPass( renderPass );
            this.composer.addPass(this.outlinePass);
 
            const pixelRatio = this.renderer.getPixelRatio();
            this.fxaaPass = new ShaderPass( FXAAShader );
            this.fxaaPass.material.uniforms[ 'resolution' ].value.x = 1 / ( this.dom.offsetWidth * pixelRatio );
            this.fxaaPass.material.uniforms[ 'resolution' ].value.y = 1 / ( this.dom.offsetHeight * pixelRatio );
            this.composer.addPass( this.fxaaPass );
        }
        this.initObjectSelect = function(){
            new ObjectSelect(this.scene, this.camera, this.outlinePass, this);
        }
        this.initPointLockControl = function(object){
            this.controls = new PointerLockControls( this.camera, document.body );
            this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0,  50 );
 
            const onKeyDown = function ( event ) {
                switch ( event.code ) {
                    case 'ArrowUp':
                    case 'KeyW':
                        object.moveForward = true;
                        break;
                    case 'ArrowLeft':
                    case 'KeyA':
                        object.moveLeft = true;
                        break;
                    case 'ArrowDown':
                    case 'KeyS':
                        object.moveBackward = true;
                        break;
                    case 'ArrowRight':
                    case 'KeyD':
                        object.moveRight = true;
                        break;
                    case 'Space':
                        if ( object.canJump === true )  {
                            object.velocity.y += 450;
                        }
                        object.canJump = false;
                        break;
                }
            };
 
            const onKeyUp = function ( event ) {
                switch ( event.code ) {
                    case 'ArrowUp':
                    case 'KeyW':
                        object.moveForward = false;
                        break;
                    case 'ArrowLeft':
                    case 'KeyA':
                        object.moveLeft = false;
                        break;
                    case 'ArrowDown':
                    case 'KeyS':
                        object.moveBackward = false;
                        break;
                    case 'ArrowRight':
                    case 'KeyD':
                        object.moveRight = false;
                        break;
                }
            };
            this.controls.addEventListener( 'lock', function () {
                console.log("第一人称视角")
            } );
            this.controls.addEventListener( 'unlock', function () {
                console.log("上帝视角");
                object.initCamera();
                addClass(document.getElementById("ship-info-btn"), "show");
                document.getElementById("ship-type-ul").style.transform = 'translateY(-40px)';
            } );
            document.addEventListener( 'keydown', onKeyDown );
            document.addEventListener( 'keyup', onKeyUp );
 
            this.addObject( this.controls.getObject() );
        }
        this.firstPersonMove=function(){
            const time = performance.now();
            if ( this.controls.isLocked === true ) {
                this.raycaster.ray.origin.copy( this.controls.getObject().position );
                this.raycaster.ray.origin.y -= 10;
                const intersections = this.raycaster.intersectObjects( this.objects, false );
                const onObject = intersections.length > 0;
                const delta = ( time - this.prevTime ) / 1000;
                this.velocity.x -= this.velocity.x * 10.0 * delta;
                this.velocity.z -= this.velocity.z * 10.0 * delta;
                this.velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
                this.direction.z = Number( this.moveForward ) - Number( this.moveBackward );
                this.direction.x = Number( this.moveRight ) - Number( this.moveLeft );
                this.direction.normalize(); // this ensures consistent movements in all directions
                if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 2000.0 * delta;
                if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 2000.0 * delta;
                if ( onObject === true ) {
                    this.velocity.y = Math.max( 0, this.velocity.y );
                    this.canJump = true;
                }
                this.controls.moveRight( - this.velocity.x * delta );
                this.controls.moveForward( - this.velocity.z * delta );
                this.controls.getObject().position.y += ( this.velocity.y * delta ); // new behavior
                if ( this.controls.getObject().position.y < 10 ) {
                    this.velocity.y = 0;
                    this.controls.getObject().position.y = 10;
                    this.canJump = true;
                }
            }
            this.prevTime = time;
        }
        this.removeObject = function (nameorid) {
            for (let i = 0; i < this.objects.length; i++) {
                let tmpObject = this.objects[i];
                if (tmpObject.name === nameorid || tmpObject.id === nameorid) {
                    this.objects.splice(i, 1);
                    this.scene.remove(tmpObject);
                }
            }
        }
        this.addObject = function (object) {
            this.scene.add(object);
            this.objects.push(object);
        }
        this.initFloor = function() {
            // const planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
            // planeGeometry.rotateX( - Math.PI / 2 );
            // const planeMaterial = new THREE.ShadowMaterial( { opacity: 0.2 } );
            // const plane = new THREE.Mesh( planeGeometry, planeMaterial );
            // plane.position.y = - 200;
            // plane.receiveShadow = true;
            // this.addObject(plane);
 
            // const helper = new THREE.PolarGridHelper( 2000, 100 );
 
            const helper = new THREE.GridHelper( 8000, 300);
            helper.position.x = 1200;
            helper.position.y = - 1;
            helper.position.z = -2000;
            helper.material.opacity = 0.25;
            helper.material.transparent = true;
            this.addObject( helper );
 
            // this.addObject(new Floor({position: {}}))
        }
        this.initDefineModel = () => {
            const model = new DefineModel(this);
        }
        this.initBuilding = function () {
            let buildingData = buildingObjects.objects;
            for (let i = 0; i < buildingData.length; i++) {
                let objectOption = buildingData[i];
                switch (objectOption.objectType) {
                    case "cube":
                        let cube = new Cube(objectOption);
                        this.addObject(cube);
                        break;
                }
            }
        }
        this.initConvey = function () {
            let storeConvey = new StoreConvey(this, conveyObjects.objects)
            storeConvey.load();
        }
        this.initStoreObjects = function (object) {
            if (this.firstTime === 1) {
                if (Store3DData !== undefined && Store3DData !== null) {
                    for(let group of Store3DData.data.store.groups) {
                        new StoreCrn(group.crn, object);
                        for (let line of group.lines) {
                            let shelf = new StoreShelf(line);
                            object.addObject(shelf.mesh);
                            if (line.bins !== null) {
                                new StoreGoods(object, line.bins, shelf);
                            }
                        }
                    }
                    this.firstTime = 0;
                }
            }
        }
        this.queryCrn = function () {
            if (CrnDatas !== null && this.firstTime === 0) {
                for (let crnData of CrnDatas) {
                    let crnTask = getArrVal(this.crnTasks, "crnNo", crnData.crnNo);
                    if (null == crnTask) {
                        this.crnTasks.push(new CrnTask(crnData, this));
                    } else {
                        if(!crnTask.run) {
                            crnTask.modify(crnData);
                        }
                    }
                }
            }
        }
        this.crnMove = function () {
            for (let crnTask of this.crnTasks) {
                crnTask.move();
            }
        }
        this.querySta = function () {
            if (StaDatas !== null && this.firstTime === 0) {
                for (let staData of StaDatas) {
                    let staTask = getArrVal(this.staTasks, "no", staData.no);
                    if (null == staTask) {
                        this.staTasks.push(new StaTask(staData, this));
                    } else {
                        if(!staTask.run && !staTask.isDel) {
                            staTask.modify(staData);
                        }
                    }
                }
            }
        }
 
        // 功能方法区
        this.changeStats = function () {
            if (this.stats.domElement.style.display === 'none') {
                this.stats.domElement.style.display = 'block';
            } else {
                this.stats.domElement.style.display = 'none';
            }
        }
        this.changeBackGround = function () {
            this.backgroundType = !this.backgroundType;
            this.initBackground();
        }
        this.lockControl = function () {
            this.camera.position.y = 100;
            this.camera.lookAt(900,1100,0);
            this.controls.getObject().position.x = -200;
            this.controls.getObject().position.y = 200;
            this.controls.getObject().position.z = 200;
            this.controls.lock();
        }
        this.mainView = function () {
            this.camera.position.set( 1400, 400, 2000 );
            this.camera.lookAt( 1400, 500, 0 );
        }
        this.leftView = function () {
            this.camera.position.set( -3000, 300, -2000 );
            this.camera.lookAt(0, 500, -2000);
        }
        this.verticalView = function () {
            this.camera.position.set( 1400, 6000, -1800 );
            this.camera.lookAt( 1400, 0, -1800 );
        }
        this.backlView = function () {
            this.initCamera();
        }
    },
 
};
 
export { APP };